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  1. #41
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    As far as the game goes? Who knows. As far as these boards go, I see...an expansion coming out. Everyone's happy for about 1 month, and then people will start complaining. It will start slow, until someone trots out the Lucky Bancho numbers "proving" the game is dying. Some people will throw out ideas to "save" the game, most people will go in hysterics about how the game is going to die. Assuming they don't do another Endwalker, the x.3 patch will quiet this for a bit, but go right back about 2 weeks later. People will bemoan the inevitable death of the game, wistfully remembering the "good ol' days" of, say, 7.0. And once the end seems inevitable..another expansion comes out and the cycle repeats. As it has been, and how it always will be. If you saw history unfold as I have, you would reach the same conclusion.

    Either that, or humanity will finally destroy itself rendering the whole thing moot. You know. 50/50 odds.
    (5)

  2. #42
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    10 years? Huh that ambitious,

    27% decline we are not eve in 7.2, game will be dead in 8.2 at most
    If FF11 is still going on I don't see 14 will completely die within that time.
    (1)

  3. #43
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I think FF14 will face the same fate as WoW and GW2 and continue to see a decline in the amount of bang for your buck you get each expac. WotLK gave you 10 zones, 5 raids, a new profession, a new class, etc. Fast forward 15 years later and you only get four zones per expac now and not even starting zones anymore, only 3 raids, etc. Contrast GW2's first expac Heart of Thorns with End of Dragons or Secrets of the Obscure, again a massive drop in the amount of content and features. This is a commercial product, and corporations are not interested in giving people the most satisfying experience possible. They are interested in shipping a minimum viable product and calling it the day. We have already seen this happening with FF14 with ShB only having two endgame grind zones as opposed to Eureka's 4, no deep dungeon, etc. Like WoW and GW2 the game content will decline and the corporation will not be motivated to do a reversal, they might give some cheap lip service but they will not back it up with their words, and the situation will continue until they decide to pull the plug.
    (2)

  4. #44
    Player Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MoofiaBossVal View Post
    I think FF14 will face the same fate as WoW and GW2 and continue to see a decline in the amount of bang for your buck you get each expac. WotLK gave you 10 zones, 5 raids, a new profession, a new class, etc. Fast forward 15 years later and you only get four zones per expac now and not even starting zones anymore, only 3 raids, etc. Contrast GW2's first expac Heart of Thorns with End of Dragons or Secrets of the Obscure, again a massive drop in the amount of content and features. This is a commercial product, and corporations are not interested in giving people the most satisfying experience possible. They are interested in shipping a minimum viable product and calling it the day. We have already seen this happening with FF14 with ShB only having two endgame grind zones as opposed to Eureka's 4, no deep dungeon, etc. Like WoW and GW2 the game content will decline and the corporation will not be motivated to do a reversal, they might give some cheap lip service but they will not back it up with their words, and the situation will continue until they decide to pull the plug.
    WoW and even GW2 have more content and better, skill-based gameplay, so they can run in maintenance mode just fine. I dunno how many times/hr people want to dial their 555-midare-setsugekka combo or how many boss scripts they want to learn instead of doing something useful with their lives, but at this rate Square won't be able to squeeze another 10 years out of this completely braindead game with it's pseudo mechanics.
    (2)

  5. #45
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,384
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    In 10 years I think people will be calling for a new FF MMO or live service game.
    (0)

  6. #46
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Derio View Post
    In 10 years I think people will be calling for a new FF MMO or live service game.
    I think a lot of us are hoping 17 is an MMO.
    (0)

  7. #47
    Player
    Zelda206's Avatar
    Join Date
    Jan 2021
    Posts
    122
    Character
    Dawning Gaur
    World
    Malboro
    Main Class
    Blacksmith Lv 83
    Considering the track record of SE's bigwigs, I wouldn't look too far in the future and instead reduce that visionary plan from 'ten years' to 'five' and see where we end up.
    In the meantime, I'm filling my time and giving my money to other games. I have a subscription still with FFXIV, but not terribly fond with the censorship-statement and protection-plan they have for some of their more aggressive and outspoken employees (and by employees I mean the voice-actor that's been playing a victim card after throwing gasoline on a flame).
    (3)

  8. #48
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,461
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ath192 View Post
    I think a lot of us are hoping 17 is an MMO.
    I'm not even that much because considering the trends this is gonna end being a light novel with a glorified solo hack and spamm action game within an automatched party.
    (0)

  9. #49
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    There’s been a few quotes from interviews and stuff recently that sum things up pretty well and, in many cases, fall in lines with complaints and issues players have raised as far back as the ARR beta phases. (12 years ago?) So many of these issues have been so long standing and have only gotten worse over the years. If it wants to last another 10 years then it really needs to get its act together in so many ways.

    "our policy of reducing gameplay-related frustrations was sometimes taken too far, and in some cases, even the hurdles and frustrations that existed to make the gameplay more engaging were eliminated, which made them less fun."

    Players said this in the beta phases when many “staple elements” of final fantasy games were stripped out, things like the elemental wheel, monster variety and weaknesses, meaningful status effects and enfeeblements, choice and impact of skill usage, meaningful buffs that weren’t just do x% more damage for y seconds or take x% less damage for y seconds.

    things like having fire-based mobs. Weak to water but resistant to ice damage. Or fast and agile monsters like wolves or birds wouldn’t be very tough but would be agile and evasive making them harder to hit. Or big slow hunking turtle types that cant dodge a thing but are very heavily armoured and thus require higher attack or piercing type of damage to break that armor. Or monsters that could be blinded and thus cause that tank buster to totally miss the tank. or paralyzed which might prevent that boss from acting or interrupt actions like the boss walks across the arena to pick up a boulder and throw it at the group but paralysis causes him to fumble it. Maybe could be weighed down with gravity causing him to take longer to cross the area and pick it up giving players more time to prepare or put up shields or something.

    Or 1.0 incapacitation system. Where sometimes youd make a choice do you use that skill from behind a mob for increased damage. Or in front of a mob in an attempt to break its horns or something. Hell even combos in 1.2 were better. Because they made positionals carry impact. Missed positional = no combo. Where since ARR missed positional = no measurable impact. (3.0 – 6.0 positionals were mathed out to contribute less than 1% damage. Basically immeasurable once you factor in rng eleemnts like crits or the variations in skill damage from one use to the next. This made positionals worthless.

    The you’ve had the gradual removal since ARR of things like tank stances, cleric stance, TP gauges goads, minuets, paeons. Kaiten, bane, shade shift, smokescreen, stuns silences, heavies. Even basic accuracy. .

    Remember early coils. Actually needing to use silence on high voltage. Or bind big golems in place so they get petrified and provide cover for the party to hide behind. mechanics that no longer exist yet Aal of these things could open the door to more interesting loot gear and builds. Even 1.0 had better gear stats. For varied bosses. Some bosses were squishy but highly agile so you'd focus more on accuracy and speed over power. Other bosses were sluggish and slow but heavily armoured so your gear would focus less on accuracy and more on breaking that armour. both examples of those hurdles that make things engaging and fun being stripped away. There's no prize in XIV either everything is just disposable trash replaced by the next Item level upgrade. Even in 1.0 gear had lasting value. getting dark light didn't suddenly invalidate your sentinels boots or getting the mog axe didn't totally invalidate your ifrits axe the best weapon or gear changed depending on the encounter you were heading into. This made gear fun and more interesting / engaging and gave players more options. Did you spec your whm into healing magic or enhancing magic both equally viable options.

    As it stands though. Gear is nothing. In a recent embers arcade video he sums it up perfectly. Saying he finally got BIS for his viper and felt nothing. No power no satisfaction NOTHING.
    The combat was also more fun and interesting the 1.23 battle system was leagues ahead of what we got in ARR and since. At present you can and people have done it to prove it Put your entire job rotation on a single button macro using your Razer, Corsair, Steelseries, Logitech or any other gaming software. press 1 button and effortlessly glide your way through every single encounter. Because the rotation is lifeless static and never changes making it dull and meaningless it feels nothing more than a glorified auto attack.

    Then comes skill. “Casuals are terrible and should quit” Casuals aren’t terrible. They are just lazy and a massive part of that is due to the “impossible to fail” design choices the devs have created an atmosphere of laziness over the years. Growing complaints of players not knowing how to play there jobs when the reality is they simply don’t need to. They can press anything or nothing and still win. Why put in 10 times more effort to achieve the same outcome. In endwalker there were videos going around of people beating content using nothing more than auto attacks! Sure it was slow but it demonstrated a lot how “impossible to fail” things really are..

    Then just look at the whole unsynced system. What reason is there for players to put in effort or try to improve themselves when such systems exist and these systems also destroy any sense of accomplishment or prestige players earnt from clearing them and obtaining trophy mounts or such. Players suck for one reason. “Theres no reason not to!” you can still get everything. And it destroys the value of so many rewards and the incentive for players to step up to the challenge instead of just wait for the challenge to be stepped down to them.

    Then they Also force players to endure the story solo by repeatedly blocking progression. “you cannot progress this quest because you are in a party” the game is an MMO but they dont want you to play with others. which has over time destroyed social circles and groups. Which destroys the building of meaningful relationships bonds and teamwork between players. All that does is drive players away. And it’s a big part of why no one talks in duties or content. Well that and the must mash buttons every second to maintain the same boring rotation you perform in every single boss encounter without ever making a decision on which skill to use at which time. YAWN!! Not suprising then even Yoshi p said he falls asleep in content because its so boring. Famitsu I think it was. Cant find the article at present.

    The other big issue the game has is the world is rubbish. Dead, lifeless, static. Compare Eorzea to it’s predecessor Vana’diel. That was a world created 25 years ago and its infinitely more alive and interesting than Eorzea ever can be. You’d think with all the technological advances Eorzea would blow vanadiel away.. but nope compared to Eorzea vanadiel was decades ahead of its time..
    One of the best things about FFXI that blows XIV away is simply the game world. Vana'diel Dominates Eorzea in nearly every single aspect. Eorzea is this static shallow dead lifeless world where nothing ever happens and nothing players do matters. You can see this on so many fronts from Fates to the story. The world never changes or evolves. Take the Naadam segment of the MSQ as an example. The Azim Steppe is exactly the same when you leave as it was when you first arrived. Despite all your actions and influence “apparently” causing a big shift to the balance of power between factions. But nope nothing changes it’s exactly the same as it was when you first went there. The world is nearly always empty when you traverse it because the open world is dead and lifeless even its monsters are jokes hence the very term “trash mobs”

    Compare that to Vana’diel in XI where the world is a living breathing dynamic ever-changing and virtually every action players took had some real impact on the world. Even that new level 1 player stepping outside of San d'Oria and killing an orc for the first time had a real impact on the game world and the balance of power. The same is true if that same player stepped out and got killed by the orc. It’d have an impact on the balance of power.
    This balance of power impacted many things including the
    economy, transport options and vendor merchants Whose wares and stocks would change based on who had control of certain regions which would in turn impact prices.

    Then you had travel options like airships and stuff that all happen in real-time. You could jump on an airship in Bastok and go up on deck and see it flying over the Konschtat Highlands. And at that same moment a player in the Highlands could look up into the sky and see that airship flying overhead. Small details but made the world feel connected and alive.

    Another comparison between the worlds is just variety. Eorzea. Basically, every zone is just a big bland open space with a slightly different colour pallete. However, in Vana'diel every zone was vastly different and many of them had unique mechanics and elements that helped bring them to life. You had outdoor zones, indoor zones, sky zones, sea zones, underground tunnel zones.. all with different mechanics and puzzles. Some Examples include The Toraimarai Canal with its 3 Mage gate requiring a white balck and red mage to work together to open or a Moon Orb. Ifrits Cauldron where you could use ice clusters to douse the flames and open paths, The Garleige Citadel with its gate breeches needing people to stand on platforms to open gates, The Eldieme Necropolis with its gate switches, Sea serpents grotto with its underground caves and hidden doors. The quicksand caves with its weighted platforms. 1 Galka or 3 Taru to weigh it down and open the door. The Sacrarium with its maze that changed every game day even if you were in the middle of it you would see the walls moving around you. You could even run around inside a giant tree. Or go mining in actual mines. Not to mention all the castles and towers you could explore. So much more varied and diverse than Eorzea where every single zone is just a big open mostly empty space.

    You also big events like like besieged and campaigns that impacted the game world based on outcomes. Beasties invaded Aht Urhgan you might find the chocobo npc has been kidnapped and you can’t hire a chocobo or use the runic portal to teleport because they took the Astral ccandescance when they invaded and players would need to go and get it back and rescue the kidnapped npcs.
    Or you could simply catch a ferry and find yourself being randomly attacked and boarded by pirates. There were so many of these things that helped bring the world to life. And to add to that just players.. in Vana’diel you never knew what you’d see the next time you ran through a zone, you might see nothing, you might see players EXP farming, you might see players doing a mission or quest boss, or hunting / killing a NM or ZNM, WSNM doing skill up parties or any number of things.

    Then there are monsters. Eorzea is dull and boring and there’s no danger or peril. You can run past monsters 20 levels higher than you and not bat an eyelid because in 3 steps they’ll stop chasing you. And mobs are considered trash because they’re so weak and puny players literally just round them up by the dozens and aoe them all down without breaking a sweat. and every single boss in Eorzea is exactly the same. Same skills in the same sequence following the exact saem rotation against yet another boss with exactly the same weaknesses and strengths as every other boss, doing the same attacks at the same time in every single fight scripted to death boring and predictable. Which again leads to many of the games problems.

    In Vana’diel virtually every single monster can and would rip not just you but your whole party to shreds if you weren’t careful. They actually felt like monsters and they all felt different to fight.
    It amazes me how Vana’diel was a world created around 25 years ago on what is now incredibly dated code and hardware technology yet is so much deeper, more complex and actually alive than what they created with Eorzea. Where the world is shallow dead and lifeless and nothing you do matters which is a big part of why the game feels so boring. Especially when combined with the fact that’s it’s often harder to lose a fight than it is to win it.


    So many of the problems in the game today have existed since before ARRs release. Many have even been bought up frequently on the forums and even the beta forums before that. You can go back to topics 10 years ago and find topics on the same subjects people are discussing now like they’re new issues that haven’t existed for over 10 years already.
    And then when you scroll the comments of some recent you tube videos you see a hell of a lot of yeah we said this years ago but no one listened. To quick to defend Yoshi-p..

    If its going to survive 10 years they need to make some big and fairly drastic changes

    HOLY HELL this is longer than i realised. could keep going too but lets not.
    TLDR- Every issue players are complaining about has existed for over 10 years.
    (2)
    Last edited by Dzian; 01-12-2025 at 05:53 AM.

  10. #50
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    735
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dzian View Post
    Then just look at the whole unsynced system. What reason is there for players to put in effort or try to improve themselves when such systems exist and these systems also destroy any sense of accomplishment or prestige players earnt from clearing them and obtaining trophy mounts or such. Players suck for one reason. “Theres no reason not to!” you can still get everything. And it destroys the value of so many rewards and the incentive for players to step up to the challenge instead of just wait for the challenge to be stepped down to them.
    I disagree with this one. I don't think the the existence of unsync push people to not make progress and wait. The people interested by that content will do it anyway. It's not that they don't do it because it's gonna be easier later, no they do it because it has been made easier. If it wasn't they still would not touch the content.

    It's the whole piracy argument, where rights owners claim that every download is one sale lost. But every serious studies on piracy show you it's because it was available for free that people even took a look at that movie/videogame/etc. They would not have paid for the said content, and would not have watched it if it wasn't available.

    Nearly nobody complains about Ultimate not being unsyncable. But I can assure you if they choose to make them unsyncable, thousands of players that never had even thought about it would go for it. People that "wait" for the challenge to be stepped down, aren't actually waiting for the challenge to be stepped down : they just don't care until it's brought to what they see as their level. It's not pushing people to not try : that argument only exist in the mind of the people that don't like to see people getting easily something they had to work for.
    (2)
    Last edited by CNitsah; 01-12-2025 at 07:00 AM.

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