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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renaclock View Post
    I think lack of FOMO is one off the reason ppl complaining the lack of things to do in the game.
    Every other MMOs have FOMO in every aspects of the game from raids,events,collabs.
    Ppl need something they have to do to think there's something to do.

    We definitely don't need FOMO. We need casual content with replay value that rewards you for replaying it.
    (18)

  2. #2
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BigCheez View Post
    We definitely don't need FOMO. We need casual content with replay value that rewards you for replaying it.
    100%. Guild Wars 2 is a great example of FOMO-free rewards design.

    That said, FOMO is something that you, as a player, fall prey to. I'm not going to act like it's not a predatory design philosophy, because it is, but the solution to it is to understand that it is meant to turn you into an addict so that you dread the idea of not playing the game, and thus keep your sub active and keep logging in every day. You just need to miss that one ephemeral reward you think you really care about to realize that missing it had no tangible negative impact on your life. That pretty effectively breaks the spell.
    (8)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    100%. Guild Wars 2 is a great example of FOMO-free rewards design.

    That said, FOMO is something that you, as a player, fall prey to. I'm not going to act like it's not a predatory design philosophy, because it is, but the solution to it is to understand that it is meant to turn you into an addict so that you dread the idea of not playing the game, and thus keep your sub active and keep logging in every day. You just need to miss that one ephemeral reward you think you really care about to realize that missing it had no tangible negative impact on your life. That pretty effectively breaks the spell.
    Yeah this. FOMO is ultimately a player's choice, not an immutable law of nature.
    (2)
    Last edited by Mawlzy; 01-10-2025 at 04:49 AM. Reason: clarity

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