Isn't a more important question if they will ever repeat this "experiment"? Like to do it again, one would assume they'd have to think the experiment was a success.
Isn't a more important question if they will ever repeat this "experiment"? Like to do it again, one would assume they'd have to think the experiment was a success.



If the completion percentage is high enough(and it likely will be because of the rewards), they will consider it a success despite the EN and JP forums both loudly asking "Who the fuck is this for?"
Sure, but expect them to ignore the players who don't engage in this sort of content. It's more the complaints within the raiding community that I would expect to have some impact.





None. Unreal Alliance Raids instead.
Chaotic is a fun fight, but not what we need. Unreal Alliance Raids would be more accessible and more widely available to provide challenge to a greater variety of players.
Last edited by TaleraRistain; 01-09-2025 at 06:58 AM.
I would say Deathgaze but they already gave Death/Aero (and a gaze) to CoD.
Maybe Thaliak instead. First major difference: the opening cleaves that hit absolutely no one...are now a DUAL MECHANIC *gasp*



MMM I would enjoy a difficulty level similar to Castrum Lacus Litore, maybe a bit more punishing but something that could be queued via DF instead of PF. That would be fun, but I did enjoy Chaotic.


This is what I was hoping for when they first announced chaotic. That we would have gotten a harder version of the alliance raid "Jeuno: The First Walk".


diabolos with some shared meanics from armament and scathac





Ironically there were people that were using Raid Finder on Aether to try out Chaotic that first week. I haven't looked in a while to see if that's still happening. I would imagine the alliance raid moniker confused some into thinking it was content NA would do normally through random matching and not the type of content we usually do through Party Finder.
CLL was fun. Since it would be optional, they could up the difficulty. But even an Unreal Crystal Tower would be interesting because we could see and have to deal with all the mechanics we used to do when it was current but have been forgotten now, or never experienced by some. Like the reason people are in the habit of pulling the bone dragon far out.




Me personally? None.
I tried it and didn't really enjoy the content, so I don't really care if they make a new Chaotic anytime in the future. I'd rather like it if, instead, they'd put their resources into improving on other content to make it better(like maybe finally change the dungeon formula or rework the hunt) and put their time in writing a better story. /shrug
Me too, Erenville, me too
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