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  1. #51
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ReynTime View Post
    And even then a lot of the 'solo' battles are tuned so low on Normal if there are NPCs helping you can win without doing anything.
    I mean sure, but at least Solo duties had interactive storytelling going for it. That beats the pants off of "speak to Wuk Lamat and 3 random NPCs" 800 times. Garlemald's solo duty in EW was a pain in the ass and arguably hard for the wrong reasons, but at least I remember it.
    (4)

  2. #52
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Supersnow845 View Post
    On the other hand the complete lack of ability to put difficulty in anything also artificially constrains design

    Remember how people lost their shit at in from the cold because it actually required you to do something? Even though it was literally by a country mile the best designed solo duty from a storytelling perspective

    If the entire MSQ has to be like the mitten from SpongeBob then you are artificially restricting how gameplay and storytelling can interact like they do with something like in from the cold; which we can see where there is nothing of similar quality in DT’s very limited solo duties
    I cant agree more with you and I just hope this issue is properly addressed by the mods here. It doesn't just conflict with the MSQ but also impacts various other content we receive.

    Whenever CBU3 introduces a new system... whether it’s Eureka, Bozja, Criterion, or Relics... there’s always someone complaining about something. This was evident again when players reached endgame in Dawntrail and started complaining that the expert roulettes are "too hard" yet again.

    I really wish CBU3 would stick to their own priorities and not cater to every complaint. But then again, is it players fault that they're so easily influenced?
    (0)
    Last edited by xbahax92; 01-08-2025 at 08:10 PM.

  3. #53
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xbahax92 View Post
    I cant agree more with you and I just hope this issue is properly addressed by the mods here. It doesn't just conflict with the MSQ but also impacts various other content we receive.

    Whenever CBU3 introduces a new system... whether it’s Eureka, Bozja, Criterion, or Relics... there’s always someone complaining about something. This was evident again when players reached endgame in Dawntrail and started complaining that the expert roulettes are "too hard" yet again.

    I really wish CBU3 would stick to their own priorities and not cater to every complaint.
    The longevity and number of unaddressed complaints suggests CBU3 is very much sticking to their own priorities.

    I anticipate a response from a poster related to hats.
    (3)

  4. #54
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mawlzy View Post
    The longevity and number of unaddressed complaints suggests CBU3 is very much sticking to their own priorities.

    I anticipate a response from a poster related to hats.
    I wasn't really talking about workflow related priorities. Rather, game mechanics which have been tested and got huge backlash on. Just remembering how many times they reworked Diadem, just to be another dead content - is one of them.
    (0)

  5. #55
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xbahax92 View Post
    I wasn't really talking about workflow related priorities. Rather, game mechanics which have been tested and got huge backlash on. Just remembering how many times they reworked Diadem, just to be another dead content - is one of them.
    Maybe it's because I spend most of my time in PvP, where complaints/suggestions/feedback from players appear to have minimal impact on devs. Moreover, they don't appear to understand what the changes to game mechanics they foist upon us will do in practice.
    (5)

  6. #56
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    If there is something that always irks me the wrong way, is people assuming they know how decisions are made and who has the final say. Just because he is so present and also part of the directors doesn't mean he has the final say. Maybe he does, maybe he doesn't, who knows.

    Also,I will never understand people saying the MSQ is good. Sure the main core story is decent (nothing amazing) but the way it's been told since ARR it's always been absolutely awful, the same talk to X, run to Y, cook this, do Z chore. There are so many other ways to tell a story and the formula FF14 has is not it.

    As for the slow devolve in difficulty in this game, I agree, but at the same time, if you take the time to read this forum you will notice that most just spend their time in here just to vent about random shit and also go between extremes. We are bored, too easy content-> chaotic release -> TOO difficult NERF PLEASE. We wanted more difficult but not THAT difficult... you will never understand us.. why why.. bla bla.. rant rant.
    (0)

  7. #57
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao beef with game is lack of choices due to overly scripted content. Is show ups most prominently with DDR-style boss fights. Mao wants more random events in fights. Let players has more agency. Let thems try all sorts things. Sure, thems may fail lots but thems might also find new funs ways to succeed. Also, by putting in lots random events in a fight, is no guarantee that fight will always require same strat. As for MSQs, put in other events besides "Go Fetch" and "Which NPC Character WoL Gets To Be Today" and "Sneaks Behind NPC For Abouts 50 Feets". Mao started playing WoW agains recently and is lots minigames and events inserted all overs in MSQs. Right now Mao findings FFXIV feels like Kindle-book with little bits DDR-style arcade game attached.
    (7)

  8. #58
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kohashi View Post
    Also,I will never understand people saying the MSQ is good. Sure the main core story is decent (nothing amazing) but the way it's been told since ARR it's always been absolutely awful, the same talk to X, run to Y, cook this, do Z chore. There are so many other ways to tell a story and the formula FF14 has is not it.
    SWTOR is perfect example that you can mask all these MMO objectives in a way that makes them immersive. And simple Mass Effect style dialogue wheel with fluff choices for all dialogue did so much for player agency, since even if illusionary, choice allowed to put yourself in characters shoes and make decision based on how your character would act in this situation - aka roleplay.
    (8)

  9. #59
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Somnolence View Post
    SWTOR is perfect example that you can mask all these MMO objectives in a way that makes them immersive. And simple Mass Effect style dialogue wheel with fluff choices for all dialogue did so much for player agency, since even if illusionary, choice allowed to put yourself in characters shoes and make decision based on how your character would act in this situation - aka roleplay.
    I agree, Swtor way of telling the story is vastly superior to FF14. Also, GW2 did an amazing job, it never feels like you do a menial task, it's always impactful and meaningful in some way while letting you explore.
    (4)

  10. #60
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kohashi View Post
    I agree, Swtor way of telling the story is vastly superior to FF14. Also, GW2 did an amazing job, it never feels like you do a menial task, it's always impactful and meaningful in some way while letting you explore.
    I'd like to add Warframe to that list. It has both an excellent story and does a way better job at combining it with gameplay, although it is more of a lobby based game.
    (1)

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