I wonder when. It wasn't in Stormblood. Even then I was almost the only positive person here and arguing in the other forums was an even worse echo chamber than here because of there being less people with less varied perspectives.
Because it was nonsense? The crux of the argument was that it was "one button" which isn't actually true. I remember seeing an objective perspective from a WoW raider that came to play FFXIV and tried out Summoner and they disagreed with what everyone had said about it being simple and 1 button.In Shb Yoshida didn't respond to the SMN feedback in any form.
It was made into a real summoner which had been requested for years. It got a big pop in the job action trailer. It was a polarizing change, because SMN mains didn't like it, but a lot of players started playing it due to it since there were Summoners everywhere suddenly.
It was rather late but he did respond to it shortly before Dawntrail release and said Dawntrail would focus on changing the content to have fresh mechanic ideas like the ghost mechanics in Stayborough. He said he wanted to reduce stress but regretted doing this because if you remove all the stress then you remove all the fun, so Dawntrail is where he wants to address this issue.In EW Yoshida didn't respond to the feedback of content being to easy
They got the message about that pretty quick actually because it was being acknowledged in interviews for ages. Then they committed to increasing the amount of rewards developed in Dawntrail.and there being not enough rewards
That was about the Field Operation but I agree that it took Zepla bringing it up for them to commit to another Field Operation.(it was all in an interview later and took more or less Zepla ripping them a new one to acknowledge it)
What did they roll back? Wasn't aware they changed things back to before Dawntrail.It took a massive BLM outcry and drop in it's players for them to roll back some changes and even then they didn't acknowledge any fault on their part.
They do not develop them on release because their focus is on the MSQ, which is their absolute priority over all else for release. Every time an expansion has been releasing they've commented how busy they all are finishing it in time for the release date.no clear response to the why field content is backloaded or even an acknowledgment to there being no content for nonraiders right now.
They could try developing one prior to getting busy with the expansion though, since they released Hydatos in 4.55 (which would have been in testing for months realistically), so all they would have to do is repeat that development schedule then delay it until the expansion release.
From their perspective, the live letters are communication. They wanted to get out and meet players in real life again, which they couldn't for several years obviously, but they went to loads of events to meet players since Dawntrail which is good, because they can say things in person.The biggest problem right now is te absolute non existence of communication from the devs for anything.
I didn't know, but usually saying things in an interview is a precursor to later announcing it somewhere (such as a live letter or keynote). I do know that he said in the media tour they had been floating ideas such as Skill Trees, Talents and Ability Points but at that time, they were undecided.Did you know Yoshida was online new year to answer questions from the japanese players where he confirmed that they settled on what to do after lvl 100? Why wasn't this a bigger news?
We wouldn't, because not everyone will see these "explanations". That's actually a basic thing about PR. Not everyone will see the PR so you just have to deal with uninformed criticisms.If they just explained more decisions and how they think I guess then we would see far more open minded people and a less aggressive tone towards them.



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