Personally I would like a proper roguelike mode where you start with a basic attack or two and gain access to various skill from current jobs/bozja actions/blu spells/etc to build your own rotation out of.




Personally I would like a proper roguelike mode where you start with a basic attack or two and gain access to various skill from current jobs/bozja actions/blu spells/etc to build your own rotation out of.
I'm not a casual player, and this isn't about "battle content" but I'd like to see Hrothgar and Viera hats implemented properly for a change.
I have a Matoya Hat collecting dust there, while people with illegal software can easily wear it.
You're telling me mod makers have more resources than Square Enix, the developer of the game?
7.3 WILL SAVE HROTHGAR!! TRUST THE PROCESS!!
Honestly, it may not be battle content, but it is a different symptom of the exact same problem that other pieces of content in this game face.I'm not a casual player, and this isn't about "battle content" but I'd like to see Hrothgar and Viera hats implemented properly for a change.
I have a Matoya Hat collecting dust there, while people with illegal software can easily wear it.
You're telling me mod makers have more resources than Square Enix, the developer of the game?


Nothing is going to change until they make the jobs better. More unique and interesting. Gameplay, looks, lore, story. Not all of those parts are necessary, but AT LEAST the gameplay.
While having access easily to all the jobs is a great feature and I don't want that to change, they need to give you that "oompf" to stick to one job and love it.
One way to bring back job quests, I think I had another thread about making the jobs matter in the worlds stage again, like having WoW style class-halls and questlines for legendary weapon glams or mounts, pets etc that are related to your job. Honestly if they are so overworked as they claim they are and nothing fits in their schedule, just remove most of the sidequests in towns, most of them in Dawntrail surmount to "Oh, this apple cures a sickness, get me an apple". Leave ones with more elaborate stories and lore. The sidequests dont give any exp, nor any gear, nor anything of value aside from lore tidbits that in Dawntrail really go nowhere.
As far as fights go? I'm not a big fan of the DDR memory position dancing for every fight and spamming the same rotation over again, reducing my tank to a glorified DPS. There's no kiting, there's no rng that makes me have to react, no mechanics as a tank that really speak to me even in dungeons. The bosses always reset to the middle, making my efforts to position them moot, if they arent full wallbosses.
The gearing system doesn't really push me to TRY bigger content either. It's stale, materia is just for show, the stats don't REALLY matter, theres no uniqueness, no build variety, nothing to test. It's just glam and funny that. Like two or more dungeons are only accessories? IF YOU LIKE THE SYSTEMS, good for you, I am happy for you. But to get someone like me to even consider trying something harder? The systems need to change, the gearing needs to change, the jobs need to change.
And for crying out loud, get some more devs or something to solve the hat issue for Viera and Hrotgar already. This is honestly embarrassing from a large company with such a legacy. Like actually embarrassing.



Anything where we can join and leave without much accountability or effect to other players' enjoyment and success.
To me, that's the definition of casual.




Roguelike mode that doesn't eschew pve completely like deep dungeons do. Something that truly takes from the genre, and where completing the instance isn't the primary end goal. Something with a strong sense of progression, and that rewards grit in the face of attrition. Something that everybody can jump into and isn't tied to individually centered binary checks, where you can support and help each other and build a sense of teamplay.


Casual has nothing to do with skill level, as this game is p..s easy anyway and mostly memorization. What it means is that, that someone doesn't want to go through the agony of "socializing" and finding 7 other people who are not *can't say this here*, *can't say this here* or *can't say this here* in FFXIV, which is an enormous task in itself, only to get the last 1% out of a single player game.
Imagine playing FFX and then you beat the base game and want to do the monster arena and dark aeons to uncover the last couple secrets and items in the game but it suddenly told you to go online and find people, because that's essentially what FFXIV does.
All the content should be doable with TRUST bots and it should be optional to do it co-op with other people, not the other way around.
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