This is a whole new level of victim complex.The thing is, I don't think even they were expecting the hairstyle to just be handed to them, they were just expecting it to be locked behind content they could complete and it wasn't.
The whole "just buy it then" also becomes disingenuous because that implies a casual player being forced to give hardcore players payment, keeping in mind said hardcore players already view casuals with complete and utter contempt, but are happily willing to not only take their millions of gil on the marketboard (while simultaneously claiming gil is "worthless" go figure), but of course expect same casuals to keep paying their sub to keep the game running while spitting in their face and calling them "entitled".
It might just be time for a "casual strike" methinks, see how well the game actually holds up when they're all gone.
Meanwhile savage raiders dump countless millions on buying gear, food, pots and materia from casuals every single raid tier without complaining.The thing is, I don't think even they were expecting the hairstyle to just be handed to them, they were just expecting it to be locked behind content they could complete and it wasn't.
The whole "just buy it then" also becomes disingenuous because that implies a casual player being forced to give hardcore players payment, keeping in mind said hardcore players already view casuals with complete and utter contempt, but are happily willing to not only take their millions of gil on the marketboard (while simultaneously claiming gil is "worthless" go figure), but of course expect same casuals to keep paying their sub to keep the game running while spitting in their face and calling them "entitled".
It might just be time for a "casual strike" methinks, see how well the game actually holds up when they're all gone.
It takes longer hard work to gear up to the latest pentamelded crafter gear and tools to even be able to reliably HQ craft the week one gear that the raiders would be interested in buying, than it takes to prog most savages. It takes dedication and preparation, so say nothing of unlocking advanced resource nodes. Can we talk about the definition of casual used here?
Uh I do think this is actually false, the amount of leniency afforded with crafters in the 'modern era' is just so massive. People put far, far too much pressure and expectancy on themselves. Like, you can get yourself at the entry point which is the gear with default melds, and you would not really have much deficit versus someone that would be literally decked out with tens of millions in melds. This is something that has been greatly streamlined with crafters over the years. Control disparities are not as great as they were due to Innovation reworks, and similarly since there is a greater emphasis put on HQ materials for everyone.It takes longer hard work to gear up to the latest pentamelded crafter gear and tools to even be able to reliably HQ craft the week one gear that the raiders would be interested in buying, than it takes to prog most savages. It takes dedication and preparation, so say nothing of unlocking advanced resource nodes. Can we talk about the definition of casual used here?
The amount of preparation and dedication required is also greatly lower now. Like, back in HW if you wanted a Grade V materia you were spending 200-500k per attempt, and you would have special concealed nodes which had further rare items needed like Dryad Saps for Astral Birch. As a result of this you would easily see chestpieces alone used for raiding go for a good 40M. These are things which IMO do need to return to the game, as it did give crafters and gatherers another dimension to their gameplay (I do absolutely think people would complain here though)
What I will say though is there is a lot more of a collaborative effort between crafters and raiders, so more often than not they will be paying a fraction of what a full set is on the market, and the supply/demand aspect for crafted gear is already very solid, so I don't think it is a fair comparison to make anyway.
It’s easy to pin all your problems on hardcore players when everyone you don’t like is hardcore
“Hardcore crafting” don’t make me laugh. Making 4-5 sets of gear in the savage sale window can be done playing 2-3 hours per day and barely requires any prep
If you don’t want to put any effort into this game just admit that, not try to exclude everyone who wants to put effort in to some “other” group you can loop in with the hardcore playerbase
'Hardcore' crafters absolutely are a thing. Granted, I do not think it is necessarily a hardcore endeavor in itself.
Last edited by Kaurhz; 01-03-2025 at 08:16 AM.
For sure. You don't need to be anything remotely resembling a hardcore crafter to make millions off of raiders on savage patch releases though. In the modern game, leveling your crafters and gatherers doesn't take long at all. Gearing them is instant, it's just a gil investment. Then the actual crafts are just a case of grabbing macros from Teamcraft and going ham.
I have a few super casual friends who spend a couple of hours crafting a few sets plus some food and pots on patch day, undercut a few times per day until it sells and they make a decent amount of gil. It's very low effort and time investment. There's nothing hardcore about it.
I don't disagree, there is nothing hardcore about it ultimately on a fundamental level, but then much of this is afforded by the fact that SE has such little self-respect of the side-content in this game. If you look at an experienced hardcore crafter versus one doing it casually you will night and day see difference in their results and pacing (not neccessarily associated with melds). You will even see this for those that craft directly for a static. You can see teams of 3-4 crafters be slower than a single person crafting for another static, just due to the amount of familiarity and prep done beforehand. Like I agree, you don't need to be, but community expectation and everything.. For me personally crafting on the market is a miserable experience with how the game is now. I am always doing prep way in advance so that I am going directly through staticsFor sure. You don't need to be anything remotely resembling a hardcore crafter to make millions off of raiders on savage patch releases though. In the modern game, leveling your crafters and gatherers doesn't take long at all. Gearing them is instant, it's just a gil investment. Then the actual crafts are just a case of grabbing macros from Teamcraft and going ham.
I have a few super casual friends who spend a couple of hours crafting a few sets plus some food and pots on patch day, undercut a few times per day until it sells and they make a decent amount of gil. It's very low effort and time investment. There's nothing hardcore about it.
Much of the state of this is around some bizarre 'expectation' of what people should do.. Set by both themselves and the community (This happens for both crafters and raiders). Like, you don't need to fully deck yourself out to craft, you can approach it casually and make 20Mln, I mean you can do this anyway by just merely flipping. The game is very linear, the patches are very linear, how people consume the content is very linear and predictable. Granted, the latter is not necessarily a mindset I would expect from most people, just due to the nature of the activity.
Last edited by Kaurhz; 01-03-2025 at 08:41 AM.
As someone from Dynamis, you're preaching to the choir about marketboard prices on bloody damn CONSUMABLES of all things and it's something that should be busted wide open.
But alas, that would require more hardcore players to engage with gathering and crafting, and we know how they feel about content they deem "beneath" them, to say nothing of the low opinion they (and you) apparently hold for said players that do the gathering and crafting.
I craft my own gear/consumables, thank you very much.
I'm not complaining about crafters/gatherers. I'm just pointing out the hypocrisy in casual players complaining about having to buy items from people who raid because the majority of those raiders are pumping the money back into the pockets of more casual players.
Last edited by BigCheez; 01-03-2025 at 08:53 AM.
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