A character has new adventurer status until they reach the current expansion and have 300 hours of play time. 99.99% of sprouts in endgame content are story skipped alts.
Actually if you look at this post:it was only confirmed to be savage at the very last minute in a passing remark by mr ozma. it was never advertised as such on the keynotes. and the majority of the community agrees its a far to heavy ask of the party finder. i don't understand why everything needs to be baby's first dungeon or "ill give you special cells" what we wanted was BA level content. what we've got is another delubrum reginae savage
It was mentioned 4 months ago to be Savage tier in an interview with Yoshi-P and as recent as Nov 11th PLL again to be Savage level. At least 1 month and 20 days before the content released in the most recent case. How is that last minute?
Interview with Yoshi-P, Claims Savage difficulty:
https://www.pcgamesn.com/final-fanta...hida-interview
Official PLL Digest - Claims Savage difficulty
https://forum.square-enix.com/ffxiv/threads/512088
Unofficial Translation of PLL - Claims initial goal was Extreme, but it's tuned closer to Savage 1/2 when factoring in 24 people. Note: this is the only place that mentions Extreme. Not that I'm saying it wasn't said but even then there's acknowledgement that it was tuned higher.
https://x.com/Nova_Crystallis/status...83007271219440
Read above. This has already been debunked. The official digest on the forums states Savage level specifically. Even the post from 4months ago, states Savage level as well. The only time we hear about their intentions were "Extreme" was from the unofficial translation of the PLL, and even then it acknowledges that the content was confirmed to be savage level in the end.
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This is their reasoning. They are arguing for a savage tier fight to not have body checks, be less punishing for sprout raiders and make it more easily clearable in PF by nerfing aspects of the fight.
How does that make sense to do such for Savage-tier content when the devs already confirmed it would be of such difficulty?
Last edited by Havenchild; 12-31-2024 at 01:05 PM.
It was the initial thought. But they back down and marketed it as a "First floor - Second floor savage raid". In this scenario, I think clearing extremes as a requirement should be reasonable, as we're not in the "extreme difficulty" territory anymore
They're asking for an easier Savage. What doesn't make sense about it? While I personally don't want an easier Savage fight 'less it be considered Extreme instead, I can understand it pretty easily.This is their reasoning. They are arguing for a savage tier fight to not have body checks, be less punishing for sprout raiders and make it more easily clearable in PF by nerfing aspects of the fight.
How does that make sense to do such for Savage-tier content when the devs already confirmed it would be of such difficulty?
Why? Extreme isn't a requirement for savage.
It is not, but it already discourage players from attempting these fights as it is classified as "Savage", so they might think it is already too hard for them (Even if there are unexperimented players on the first floor. But First floor is already a wall for players that can't go any further).
I think the Chaotic raid was very underestimated by people because it is new, it is a 24-man content, and it was pretty unclear of the level difficulty aside from being said in interviews, so now a lot of people complains about newcomers who have never attempted any high end duties before, that's why I think locking this content behind extremes or something else would have prevented this case. But it is only my opinion, and it might be wrong!
So basically they don't want savage, they want a normal alliance raid. Well we have those already, what's the issue again?
Last edited by Havenchild; 12-31-2024 at 01:29 PM.
Perhaps, this is just a skill issue on your end?
All of the abilities have cast bars with more than enough time to adjust, and the second Aero/Death specifically gets minimalized to 0 with using kb-immunity skills at 75% of the Blade of Darkness cast. It's a you problem.
Last edited by Havenchild; 12-31-2024 at 01:30 PM.
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