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Thread: Nerf Chaotic

  1. #11
    Player
    BigCheez's Avatar
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    Quote Originally Posted by sindriiisgaming View Post
    sorry i meant new raiders. not actual sprouts. i will update that
    also i see sprout icons in m2s all the time (i dont know how but i do i think its play time locked not MSQ)
    A character has new adventurer status until they reach the current expansion and have 300 hours of play time. 99.99% of sprouts in endgame content are story skipped alts.
    (2)

  2. #12
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    Havenchild's Avatar
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    Quote Originally Posted by sindriiisgaming View Post
    it was only confirmed to be savage at the very last minute in a passing remark by mr ozma. it was never advertised as such on the keynotes. and the majority of the community agrees its a far to heavy ask of the party finder. i don't understand why everything needs to be baby's first dungeon or "ill give you special cells" what we wanted was BA level content. what we've got is another delubrum reginae savage
    Actually if you look at this post:

    Quote Originally Posted by Havenchild View Post

    Interview with Yoshi-P, Claims Savage difficulty:
    https://www.pcgamesn.com/final-fanta...hida-interview

    Official PLL Digest - Claims Savage difficulty
    https://forum.square-enix.com/ffxiv/threads/512088

    Unofficial Translation of PLL - Claims initial goal was Extreme, but it's tuned closer to Savage 1/2 when factoring in 24 people. Note: this is the only place that mentions Extreme. Not that I'm saying it wasn't said but even then there's acknowledgement that it was tuned higher.

    https://x.com/Nova_Crystallis/status...83007271219440
    It was mentioned 4 months ago to be Savage tier in an interview with Yoshi-P and as recent as Nov 11th PLL again to be Savage level. At least 1 month and 20 days before the content released in the most recent case. How is that last minute?


    Quote Originally Posted by Lilapop View Post
    Locking it behind current Extreme will go against part of what they said they wanted to do, though. Ignoring how they fully intended this to be an Extreme level encounter.
    Read above. This has already been debunked. The official digest on the forums states Savage level specifically. Even the post from 4months ago, states Savage level as well. The only time we hear about their intentions were "Extreme" was from the unofficial translation of the PLL, and even then it acknowledges that the content was confirmed to be savage level in the end.
    -----
    Quote Originally Posted by Lilapop View Post
    Would make sense if you read beyond the word "nerf," considering op listed their reasoning.
    Quote Originally Posted by sindriiisgaming View Post

    - please nerf some of the brutally punishing mechanics like no time to react on aeros/death or death debuff and also the absurd body checks

    - its far to punishing for sprout raiders and damn near unclearable in pf. even farm parties cant do it.
    This is their reasoning. They are arguing for a savage tier fight to not have body checks, be less punishing for sprout raiders and make it more easily clearable in PF by nerfing aspects of the fight.
    How does that make sense to do such for Savage-tier content when the devs already confirmed it would be of such difficulty?
    (3)
    Last edited by Havenchild; 12-31-2024 at 01:05 PM.

  3. #13
    Player
    Wawaya's Avatar
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    Quote Originally Posted by Lilapop View Post
    Locking it behind current Extreme will go against part of what they said they wanted to do, though. Ignoring how they fully intended this to be an Extreme level encounter.
    It was the initial thought. But they back down and marketed it as a "First floor - Second floor savage raid". In this scenario, I think clearing extremes as a requirement should be reasonable, as we're not in the "extreme difficulty" territory anymore
    (4)

  4. #14
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    Saraide's Avatar
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    Saraide Derosa
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    Quote Originally Posted by sindriiisgaming View Post
    gona be real this fight is ridiculous. please nerf some of the brutally punishing mechanics like no time to react on aeros/death
    if only there was a cast that told you which of those two was stored.
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #15
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    Quote Originally Posted by Havenchild View Post
    This is their reasoning. They are arguing for a savage tier fight to not have body checks, be less punishing for sprout raiders and make it more easily clearable in PF by nerfing aspects of the fight.
    How does that make sense to do such for Savage-tier content when the devs already confirmed it would be of such difficulty?
    They're asking for an easier Savage. What doesn't make sense about it? While I personally don't want an easier Savage fight 'less it be considered Extreme instead, I can understand it pretty easily.
    (3)

  6. #16
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    BigCheez's Avatar
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    Quote Originally Posted by Wawaya View Post
    It was the initial thought. But they back down and marketed it as a "First floor - Second floor savage raid". In this scenario, I think clearing extremes as a requirement should be reasonable, as we're not in the "extreme difficulty" territory anymore
    Why? Extreme isn't a requirement for savage.
    (4)

  7. #17
    Player
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    Quote Originally Posted by BigCheez View Post
    Why? Extreme isn't a requirement for savage.
    It is not, but it already discourage players from attempting these fights as it is classified as "Savage", so they might think it is already too hard for them (Even if there are unexperimented players on the first floor. But First floor is already a wall for players that can't go any further).
    I think the Chaotic raid was very underestimated by people because it is new, it is a 24-man content, and it was pretty unclear of the level difficulty aside from being said in interviews, so now a lot of people complains about newcomers who have never attempted any high end duties before, that's why I think locking this content behind extremes or something else would have prevented this case. But it is only my opinion, and it might be wrong!
    (2)

  8. #18
    Player
    Havenchild's Avatar
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    Quote Originally Posted by Lilapop View Post
    They're asking for an easier Savage. What doesn't make sense about it? While I personally don't want an easier Savage fight 'less it be considered Extreme instead, I can understand it pretty easily.
    So basically they don't want savage, they want a normal alliance raid. Well we have those already, what's the issue again?
    (2)
    Last edited by Havenchild; 12-31-2024 at 01:29 PM.

  9. #19
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    sindriiisgaming's Avatar
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    Quote Originally Posted by Saraide View Post
    if only there was a cast that told you which of those two was stored.
    not that it makes any difference half the time because the KB is stupidly precise and the death circle has snapshotting. i had more fun doing ILYA light rampant 1000 times
    (2)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #20
    Player
    Havenchild's Avatar
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    Quote Originally Posted by sindriiisgaming View Post
    not that it makes any difference half the time because the KB is stupidly precise and the death circle has snapshotting. i had more fun doing ILYA light rampant 1000 times
    Perhaps, this is just a skill issue on your end?

    All of the abilities have cast bars with more than enough time to adjust, and the second Aero/Death specifically gets minimalized to 0 with using kb-immunity skills at 75% of the Blade of Darkness cast. It's a you problem.
    (8)
    Last edited by Havenchild; 12-31-2024 at 01:30 PM.

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