With a combat class. Having to do combat duties / dungeons / activities while on a combat class. Only able to progress the narrative while on a combat class. Yes, it's in the "R" of "MMORPG". There are RPGs that don't feature combat. They have a narrative, and you progress that narrative without combat. They are simply other games. How is that so hard to grasp? This is simply not one of those games. Also, regarding your "it was established as a title in the famous Storytelling JRPG game series Final Fantasy, but with MMO features": All the mainline games heavily feature and require combat throughout the whole narrative. Even when you spend 80% of the playtrough with Triple Triad, the narrative is only advanced by successfully navigating combat encounters. In fact, in many of the installments of "the famous Storytelling JRPG game series Final Fantasy", there are even less non-combat activities.
People afk in Limsa, doesn't make this not a combat game, because that's the main activity. The story skip only allows access to all content of the previous expansion, not the current one. To get access to current endgame, it's combat all the way until the end. Combat is what gets the most development time, it's what's prioritized during announcements and in patch notes. And further, and this is the most important point, it's what this thread is about. A combat activity. It's especially grating when this thread is so derisive of people engaging in that combat content, when the combat content itself is one of the major game defining features. Racing games allow customization of the car, are they not racing games then? FPS games allow customization of player character and weapon, some feature storylines. Are they not FPS games then? In Farming Simulator you can just drive around not doing any farming, doesn't mean it's not a farming game.