Quote Originally Posted by FlopsyPrince View Post
Old thread, but I would agree that some of us don't want a huge curve just to play the game, which is the case with the MSQ solo duties.

I am not sure if the "go simple mode" choice that comes up after you fail once is new, but I sometimes would greatly appreciate a "go even easier" option.

Have as much hard stuff as some of you want, but don't force casuals to master it to even reach higher levels! I am a very intense casual. I play far too much, but I am not great on the twitch or timing stuff. And I don't expect I ever will be. That makes things really frustrating since I can't just leave the things aside.
This issue surfaces every expansion with the monotonous regularity of an unloved season. The current bete noire is "Taking A Stand" in DT. This one seems particularly problematic because the "very easy" mode appears indistinguishable from "normal." It is compounded by the dislike of many to play as a different character.

Also predictable is that many solo duties trigger another round in the "git gud" vs "nerf it" wars, and all the toxicity that spins up. This even extends to YouTube with the chads dropping in on solo duty guides to explain they completed it first time with one hand tied behind their back while balancing a mashie niblick on their chin. They then insult the content creator and anyone who struggled with the duty.

The solution is very simple, yet SQEX refuses to implement it and lets this toxicity fester. In solo duties that gate the MSQ, "very easy" needs to be just that. Maybe even have an option where after three fails the fight completes via cut scene.

The only solo duties that should remain somewhat tough, IMO, are job role quests. It is definitely important to compel players to become competent in jobs they are going to play in group content with other players.