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  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    698
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Kaurhz View Post
    The sentiment is nice, but honestly even if it were considered, it would need to be a transitional.. Try it on newer dungeons/trials/raids, see how people take to it and then if they take to it, do more of a systematic overhaul.

    With a direct overhaul like this you can just as quickly find yourself swimming in a serious volume of negative feedback, so it's always a large scale piece of work that could ultimately end up going down the toilet if it isn't tried and tested in a PvE context... It's well and good it working in a PvP context, but doesn't mean it would always translate well with PvE.
    I honestly think that is what Criterion, field zones or the chaotic raid could have been.
    Experimental content in their own bubble to try those thing.
    Chaotic even does it a bit with the randomness in it while criterion does with different paths and different boss patterns.
    It just... isn't really good.

    I agree with OP mostly.
    i think a shakeup of pve is needed. Everything is just too scripted nowadays with boring job gameplay.
    PvP was a step in the right direction but they don't use anything they learned from it.

    It kinda seems like pvp was were the devs had free creative room but are called back by the higher ups for pve.
    (4)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Voidmage View Post
    I honestly think that is what Criterion, field zones or the chaotic raid could have been.
    Experimental content in their own bubble to try those thing.
    Chaotic even does it a bit with the randomness in it while criterion does with different paths and different boss patterns.
    It just... isn't really good.

    I agree with OP mostly.
    i think a shakeup of pve is needed. Everything is just too scripted nowadays with boring job gameplay.
    PvP was a step in the right direction but they don't use anything they learned from it.

    It kinda seems like pvp was were the devs had free creative room but are called back by the higher ups for pve.
    A shake-up is needed yeah, that much I do agree with, but it doesn't necessarily mean it would be the right shake-up that the wider community would accept. I'm not saying it's absolutely a bad idea, but it absolutely does need to be sandboxed first, whether that's in Criterion, field zones, or your bog standard dungeons and raids.

    But IMO, it would need to be tried and tested in the general content that everyone will interact with, as like OP said, it would need to account for not destroying older content, and even then how that older content is played would still need to transition well into how current/newer content would be played. Like, there's no point in trucking people through 100 levels of game and then turning around and going "So much is going to be different now...", it has to feel like an organic and fluid experience right the way through, and not just a "Well this functions still"
    (1)
    Last edited by Kaurhz; 12-28-2024 at 11:27 PM.