Mao heard from friend whats played FFXIV 1.0 that designer of FFXIV 1.0 ignored what was learned from other MMOs and decided to "reinvent the wheel". Anyones know if what friend said is true?
No
Legacy was garbage was because it tried to be FFXI 2.0 but lacked everything that made 11 actually good and substituted the lack of depth with puddle deep content and sky high PC spec requirements for the stupidest reasons
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Ignored what was learned from other MMOs, that is correct. They didn't even play any other MMOs or do any market research.
However, a quick analysis of 1.0 and of FF11 makes it pretty obvious that they were trying to make FF11 version 2, because there are a lot of similarities between the two games. They did need a version 2 because I think that FF11's engine wasn't able to be salvaged (it seems they concluded it wouldn't hold up to future technology as early as 2005 because that's when FF14 development started and it's evident by the fact they gave up trying to port it).
There are some examples of less rigid ideas than 2.x had, for sure, but mostly it was taking inspiration from what the team knew (FF11).
It's not like they are incapable of doing things completely differently. They recreated FF15 and FF16 mechanics for the crossover events and they recreated Monster Hunter and Fall Guys. They made Deep Dungeons. And many of them worked on FF11 itself. It's just a choice to do it the current way.
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