I have no issue with big bosses or wall bosses but for the love of god let me zoom out just alittle bit more holy....
The alli raid boss is so huge I spend most of my time looking at his backside...



I have no issue with big bosses or wall bosses but for the love of god let me zoom out just alittle bit more holy....
The alli raid boss is so huge I spend most of my time looking at his backside...
Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

You ever played the OG FF games? Every boss is a wall boss. The only difference here is that we can move around. Done well, wall bosses are very good from a story telling perspective. And this is a game where story is the priority.


I don't know if you're being serious, but on the offset chance that you are =
If RPG's have "wallbosses" doesn't mean that a MMO should, you think we should have 24-man's with turnbased fights too? If we're getting into this rabbit hole, why have graphics either, why not go full pixel MMO because the "story is the priority".
Lets not pretend that they don't think about gameplay as uninnovative as the gameplay itself is compared to other MMO's




Wall bosses don't bother me, but can we stop with the "boss flails weakly while we poke away the last of their help" final phases?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


