For me, that's not the case. I struggled with just running out of red circles while attacking when I was new as well (but I blame SE setting Standard cam as default and a poor HUD layout). I struggled with numerous mechanics, but through practice and thinking of ways to handle it, I found a way to cope with it.
I could give some other good examples from Savage.So it's not so much about being gifted as about practice and rising to the challenge to become "gifted".
- Gavel is a lot of memorization for blue mages because it's pure RNG what they get, but through brute force I remembered it. Then I had to also remember to greed during it to skip the rest of the fight. It took time, but eventually, I remembered to do it.
- Snakes in P8S stopped holding your hand with role mechanics (which after so many years of them are kinda braindead ie. healers get stacks, tanks/healers paired with a DPS they choose at the start, etc) and forced you to actually look at the party list and your environment to see what you will be doing and with who. That was a hard adjustment for me, but with practice, made me better.
Again, I used to struggle with this as well because combos were a bit of unique concept compared to other games I'd played. Actually, there was a time I made macros for combos to help manage the sheer amount of buttons and bloat, but with time, I got used to just pressing the buttons and how the rotation worked, and didn't really need the macros anymore. Or I figured out a better hotbar layout that made it simpler to manage.Most people who are not gifted in that way literally struggle to maintain a 2-minute rotation on a striking dummy.
There are some fast fights in Endwalker and Shadowbringers as well. Keeper of the Lake used to have a fast fight as well. But in the worst case scenario, you just get a vuln or get rez'd.MY FC is dominated by older players, all of whom agree DT battles are faster paced. I hope that trend doesn't continue.
Regardless, this topic is about scaling ie. syncing old content to minimum item level. It has no actual relation to how fast mechanics occur. And the game has been designed such that, in Dawntrail and Endwalker, everyone can clear the dungeon without a healer.
In fact, most of the Dawntrail bosses I've had the healer die and still beat the boss whether I've been playing a tank or a DPS, using abilities such as Bloodbath and Second Wind on DPS, or Shake and Nascent Flash on Warrior. So for as much as they may have made them faster-paced, they have made it easier than ever to carry eachother.



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