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  1. #10
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Well, Having HP / Damage as 2 attributes in the game screams no more supports pls,

    but let's say that tomorrow we have support jobs, what kind of mechanic they have to trigger? DPS jobs will do damage and tanks will do tanking and healer will heal both.

    You can say it will give damage to dps jobs but now you are trying to create a problem by reducing DPS damage to make support role valuable, I think you see the issue here.

    While I see that we could have this kind of role but it require to a huge change to:
    1- Part composition: from 4 to 5 and from 8 to 10, 2 supports in full party and 1 support for small party.
    2- Other important attribute that supports can handle, it will have less damage than DPS and less tanky than tanks and less healing than healers, no you have to create another attribute that this job can solve.
    3- this means we need a full rework and I don't think SE will do a full rework for something that maybe could work, and they are interested in classic FFXIV mobile than doing anything huge in the base game.

    well if you ask me what Supports could do with current setup? I would say it can speed-up limit break. I don't see other attribute that can be manipulated than this.

    Thank you
    (0)
    Last edited by BabyYoda; 12-21-2024 at 01:42 AM.