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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    982
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BabyYoda View Post
    While I see that we could have this kind of role but it require to a huge change to:
    1- Part composition: from 4 to 5 and from 8 to 10, 2 supports in full party and 1 support for small party.
    It'd be 1 tank 1 healer 1 dps 1 support. 2 of each in full party setups.

    All the supports would come from current dps roles so it'd make sense to split party slots with them. Think a bigger concern is how much that'd affect queues, really.
    (0)

  2. #2
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I am a BLM main since 1.0 and at this point, if Selfish is so poorly done, and cannot be balanced. Make ALL Jobs give some kinda support.

    BLM
    Blizzard4/Freeze - Applies Brittle status on Enemy, takes increased damage for X amount of seconds
    BloodRite - BLM spills their own blood in a ritual to boost party damage/Speed
    Stygian Spikes - Applies a barrier on party members, if an enemy strikes a player, enemy takes X amount of Thunder damage
    Apocastatis- The old 1 player shield
    Manashift - Gives X amount of MP to targeted party member
    (0)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,278
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Tanks, and healers are already fill the support role. Creating a dedicated 'support' role will leave parties lopsided, 5 supports, 3 dps. It also leave the DPS role pretty anemic, 9 supports, 4 pure dps.

    I actually think we need more generalist DPS jobs, and fewer "support/specialist" DPS jobs. Like within each role, generalists should outnumber the "support/specialists," but currently they are trying to do a 50/50 split which I don't think is working. Melee DPS are doing well -- the only outlier is VPR kinda, but the both ranged roles are all over the place. We need more generalist ranged jobs -- we need more non taxed ranged jobs. Only 2 out of current 7 ranged jobs are not taxed for various reasons -- it should be more like 5 out of 7, and eventually 6 out of 8 when we get the 4th phys ranged.
    (0)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by mallleable View Post
    Tanks, and healers are already fill the support role. Creating a dedicated 'support' role will leave parties lopsided, 5 supports, 3 dps. It also leave the DPS role pretty anemic, 9 supports, 4 pure dps.

    I actually think we need more generalist DPS jobs, and fewer "support/specialist" DPS jobs. Like within each role, generalists should outnumber the "support/specialists," but currently they are trying to do a 50/50 split which I don't think is working. Melee DPS are doing well -- the only outlier is VPR kinda, but the both ranged roles are all over the place. We need more generalist ranged jobs -- we need more non taxed ranged jobs. Only 2 out of current 7 ranged jobs are not taxed for various reasons -- it should be more like 5 out of 7, and eventually 6 out of 8 when we get the 4th phys ranged.
    Assuming the ‘supports’ were Bard / Dancer / Red Mage / Summoner that leaves Monk, Dragoon, Ninja, Samurai, Viper, Reaper, Machinist, Black Mage and Pictomancer as the ‘damage dealers’. Which is 4 to 9 support - damage. I wouldn’t say that’s unbalanced personally.
    If we’re using ‘presence of a raid buff’ as indicative that a job is ‘support dps’, then literally everything except Black Mage, Samurai and Machinist is a support. Which I’d say means the game needs a pretty major rework anyway…

    I disagree with tanks and healers being ‘supports’ too tbh. If anything they’re ’dps with extra steps’ (do a heal every 120 seconds then attack, do a self-defense buff every 60s then attack’. I mean, the entire healer playstyle is designed around not helping party members as much as humanly possible because DPS uptime. It would take as much retooling for ‘dps support’ to be a thing as it would ‘tank support’ or ‘healer supports’.

    No job or role currently is designed around supporting the party outside of auto-activate 120s cooldowns that are intentionally designed to be as non-intrusive to the overall rotation of the job as possible.

    I mean, I’d be the first to say healers/tanks could/should be designed around supporting. But I don’t think that’s the case at all in the current design
    (0)

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