It'd be 1 tank 1 healer 1 dps 1 support. 2 of each in full party setups.
All the supports would come from current dps roles so it'd make sense to split party slots with them. Think a bigger concern is how much that'd affect queues, really.
I am a BLM main since 1.0 and at this point, if Selfish is so poorly done, and cannot be balanced. Make ALL Jobs give some kinda support.
BLM
Blizzard4/Freeze - Applies Brittle status on Enemy, takes increased damage for X amount of seconds
BloodRite - BLM spills their own blood in a ritual to boost party damage/Speed
Stygian Spikes - Applies a barrier on party members, if an enemy strikes a player, enemy takes X amount of Thunder damage
Apocastatis- The old 1 player shield
Manashift - Gives X amount of MP to targeted party member
Tanks, and healers are already fill the support role. Creating a dedicated 'support' role will leave parties lopsided, 5 supports, 3 dps. It also leave the DPS role pretty anemic, 9 supports, 4 pure dps.
I actually think we need more generalist DPS jobs, and fewer "support/specialist" DPS jobs. Like within each role, generalists should outnumber the "support/specialists," but currently they are trying to do a 50/50 split which I don't think is working. Melee DPS are doing well -- the only outlier is VPR kinda, but the both ranged roles are all over the place. We need more generalist ranged jobs -- we need more non taxed ranged jobs. Only 2 out of current 7 ranged jobs are not taxed for various reasons -- it should be more like 5 out of 7, and eventually 6 out of 8 when we get the 4th phys ranged.
Assuming the ‘supports’ were Bard / Dancer / Red Mage / Summoner that leaves Monk, Dragoon, Ninja, Samurai, Viper, Reaper, Machinist, Black Mage and Pictomancer as the ‘damage dealers’. Which is 4 to 9 support - damage. I wouldn’t say that’s unbalanced personally.Tanks, and healers are already fill the support role. Creating a dedicated 'support' role will leave parties lopsided, 5 supports, 3 dps. It also leave the DPS role pretty anemic, 9 supports, 4 pure dps.
I actually think we need more generalist DPS jobs, and fewer "support/specialist" DPS jobs. Like within each role, generalists should outnumber the "support/specialists," but currently they are trying to do a 50/50 split which I don't think is working. Melee DPS are doing well -- the only outlier is VPR kinda, but the both ranged roles are all over the place. We need more generalist ranged jobs -- we need more non taxed ranged jobs. Only 2 out of current 7 ranged jobs are not taxed for various reasons -- it should be more like 5 out of 7, and eventually 6 out of 8 when we get the 4th phys ranged.
If we’re using ‘presence of a raid buff’ as indicative that a job is ‘support dps’, then literally everything except Black Mage, Samurai and Machinist is a support. Which I’d say means the game needs a pretty major rework anyway…
I disagree with tanks and healers being ‘supports’ too tbh. If anything they’re ’dps with extra steps’ (do a heal every 120 seconds then attack, do a self-defense buff every 60s then attack’. I mean, the entire healer playstyle is designed around not helping party members as much as humanly possible because DPS uptime. It would take as much retooling for ‘dps support’ to be a thing as it would ‘tank support’ or ‘healer supports’.
No job or role currently is designed around supporting the party outside of auto-activate 120s cooldowns that are intentionally designed to be as non-intrusive to the overall rotation of the job as possible.
I mean, I’d be the first to say healers/tanks could/should be designed around supporting. But I don’t think that’s the case at all in the current design
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