That kinda a "good" solution you have here that can... "solve" some problem. having 4 types of dps, forcing comp to require those 4 types would actually permit devs to... re-balance the dps into their own role.

That kinda a "good" solution you have here that can... "solve" some problem. having 4 types of dps, forcing comp to require those 4 types would actually permit devs to... re-balance the dps into their own role.


I mean with how melee vs ranged has basically lost all meaning in modern fight design plus casters also mostly have, might as well go for 2 roles, "full damage" and "support damage", and shuffle everybody into roles based on that?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


