More job identity. Like others have said, PVP has done a fantastic job doing such and PVE version of jobs have fell flat.

The problem is doing that for 20 jobs with picto and viper excluded. That is a huge task and unlike the 7.0 content design where devs have more time to work on that overtime and receive feedback. 8.0 is just a one and done with 8.1 being balance changes. That is why people dont really have alot of faith in 8.0 because Yoshi said a simple statement and we as a community took that and expect drastic changes.

People expect picto level detail and care for each job with the design philosophy. But that is too big for a team of 4 people who work on the jobs.