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  1. #11
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    All of you people need to realize the game is never going to become what you want it to be.
    (2)

  2. #12
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Collin_Sky View Post
    All of you people need to realize the game is never going to become what you want it to be.
    It's a hypothetical question, let people have their fun. (◍´͈ꈊ`͈◍)
    (10)

  3. #13
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    A job who doesnt need change and buff like picto. It feels good to play and be ping friendly with single weaves.
    (0)

  4. #14
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    917
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Bad take. Caster raise is a huge problem.
    Hard disagree. Not only is having the ability to raise part of their class fantasy (RDM moreso than SMN), but there's no reason why a DPS class should only be able to DPS--having different ways to benefit a party makes for varied and unique gameplay, something WoW learned in the womb and continues to use to great effect. If anything, remove Embolden/Searing Light, plenty of other jobs have raid damage ups already.

    "[X subset of players] dont like it because it forces them to bring that class for extra raises"

    If Verraise is the keystone between clearing and not clearing, maybe practice on easier content...?

    "[Y subset of players] dont like it because their low dps from having raise means they never get representation"

    Not a problem with Raise, Yoshi's underpaid job devs should maybe balance better? Instead of implementing something as brain dead as DPS tax, something which continues to affect jobs that it shouldn't? (COUGH MCH COUGH COUH)

    Quote Originally Posted by Collin_Sky View Post
    give it to them all
    Also disagree for the same reason as above, let different jobs have different ways to benefit the party.

    Quote Originally Posted by Collin_Sky View Post
    All of you people need to realize the game is never going to become what you want it to be.
    (14)
    Last edited by NegativeS; 12-19-2024 at 10:15 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #15
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,274
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Only way I'd accept RDM/SMN losing their raises is if they add healer specs for them or an option to turn off their non-role support skills for higher dps when out of battle.
    (0)

  6. #16
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Collin_Sky View Post
    People are going to get a huge shock if they want SE to get rid of homogenization and make every job unique.

    The community can't handle PCT being as good as it is currently but somehow wants SE to do that but for every job.
    i feel like there's a lot of former wow players coming in and wanting it to be like this and frankly i'd rather have homogenization rather than god comps/only being brought for 1 (one) specific skill you have like bloodlust
    (2)

  7. #17
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Azurarok View Post
    Only way I'd accept RDM/SMN losing their raises is if they add healer specs for them or an option to turn off their non-role support skills for higher dps when out of battle.
    the most sane way of dealing with caster rez is: having rdm/smn rez be on a long cd like the blu rez and also apply a debuff preventing them from being rezzed by another rdm/smn again
    (0)

  8. #18
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Somehow, they made PVP more interacting/fun than the base game.

    It's unbelievable that at level 99 you still have some skills animations from ARR (level 10) and rotations at least in PVE it's the most sleep-inducing thing ever.

    In 8.0 at least to me should be redoing the whole pve combat and introduce elements, type damage, personal LB's, smarter enemies etc.
    (4)

  9. #19
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Sadly, Mao thinkings Mao will never see what Mao hopings for: the end of DDR and the Two-Minute Meta. Devs just seem to keeps on doubling down on it. BUT....IF that were to change, Mao would like see all jobs reworked to has low skill floor and high skill ceiling. Jobs whats players can has funs explorings and whats has many ways to succeed in a fight.
    (8)

  10. #20
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Bad take. Caster raise is a huge problem.
    (Either give it to them all or remove it altogether, I don't care which)
    Why?

    I think it's fine for some casters to have a raise and for some to not as long as they bring value in other areas instead. BLM and PCT are desirable because they bring high damage. RDM is valuable because it brings a raise. SMN also exists.

    RDM is high value in prog but less so in farm and I think that's fine. I would prefer if all jobs had strengths and weaknesses like this.
    (2)

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