
Originally Posted by
Brightamethyst
You can only judge things for what they are. You don't get bonus points for what could have been.
No, you can't. I'm very happy to give points for effort when talking about a story, because I think there's value in a good idea even if it doesn't stick the landing. You may think otherwise, but I'm not you.
The way to lose me with a good idea is to actively squander or sabotage it, to either completely ignore or actively make decisions to work against that idea rather than just whiffing on execution, and Endwalker actually mostly doesn't do that, although there's one very clear example to me. Keeping within Endwalker, and spoiler-tagging again for the OP's sake:
I think one of the only things that Endwalker actively squanders is the escaped slaves in Garlemald. Garlemald's a great example, honestly, because a lot of the ideas there are exactly where I go 'points for effort'; the stuff with the girls who ran away from us, Quintus still holding onto his bitter grudges even now, the stuff with the radios, basically everything surrounding In from the Cold and the Anima reveal, even their patch content stuff and the Nerva storyline in the role quest finale... a lot of it's not perfect, mostly because it doesn't have the space to really do its best work, but they get their points across well enough for me to give them a thumbs-up. That's alongside the stuff they actually did nail because it was stuff that excelled in being smaller and low-key, like Jullus' stuff and Quintus' death scene.
But the escaped slaves they just do absolutely nothing to explore, to the point of them being pretty chummy over the patches despite us mostly working with... y'know, the people that enslaved them. Everything else Garlemald as a zone does states itself strongly enough, and executes well enough, that I can see what they want to do and am happy to take the ball and run with it; with the slaves their unwillingness to actually play with them actually ruins whatever they could have done with them.
EDIT: There are some places where I won't give those points for effort, but it's mostly on actual gameplay and spectacle fronts; if you're doing a thing that requires a certain level of visceral bigness or difficulty, you can't get away with just reaching 'I see what you were going for'. The Endwalker alliance raids are a good example of that: I can't give a thumbs up to those raids, because those fights needed to be big, threatening and imposing to really sell those bosses, and they really aren't; the storyline as a whole struggles to work, because those bosses aren't impressive enough for what they're supposed to be.