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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,293
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Most seem to make sense to me. MCH doesn't need more firepower, it already sports the craziest damage bursts in the game, but I'm not complaining. Drill after all on its own, can feel a little lacking especially when not analyzed. But it's analyzed bioblaster that absolutely sucks and could need some love. Or maybe they could have targeted the job's defensive or utility options, but either way I don't hate the buff.

    I do understand why they're trying to reinforced the damage of PLD a little and tone down the defensive. They explain it pretty well in the reasoning behind the adjustments. I like that PLD is a defensive profile but since 7.1 it's been a little lopsided. Guardian is super potent when used right in conjunction with pocket regen healers as well, but on the other hand there is ways to punish PLD players in relation to guardian so I don't feel strongly about this either way (focus target the PLD until they guard, or delete them after they covered someone if you can, cover already comes at the cost of them having to step back after: as a MCH my favorite past time is to Spite them out of the game when they cover someone, and it removes a strong frontliner from the enemy team).

    BRD is struggling a lot in success rates right now.

    SAM has never been a one trick pony, only in lower ranks, and since 7.1 it's been very strong, dishing out a crazy amount of damage. It's warranted.

    AST nerfs are welcome. I also appreciate the addition to LoS on minor arcana and the reduction to their buffs which was absolutely wild.
    (2)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    BRD is struggling a lot in success rates right now.

    SAM has never been a one trick pony, only in lower ranks, and since 7.1 it's been very strong, dishing out a crazy amount of damage. It's warranted.
    I suspect these may be the two that have the greatest difference between FL and CC right now, and part of that isn't actually due to their kits. Loads of people are playing BRD, and Olivia rates it highly now. SAM has been played quite a lot, but as an enemy I really only notice it when I accidentally clip one of the damn things. Guessing this is because it's mired in the melee malaise and mostly manages mayhem through its one-shot.
    (0)