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  1. #1
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post
    Personity I wont mind PCT just becoming a selfish dps job like blm. Make Starry into a personal buff like you said, remove the team shielding from Tempera Grassa and just have it as person shield, and remove the heal off Star Prism. Melee now has two selfish dps with vpr and sam so I don't see an issue with caster having two selfless dps as well. The casters then would have some what a balance with two selfless high damaging jobs and two support jobs. Honestly I be ok with this since it would allow pct to keep its rotation and most of its dps(it still needs a slight nerf but making a selfish would mean you only need to nerf it a little while also buffing BLM).
    I disagree. I think it's better for overall balance to have some differentiation between PCT and BLM beyond just their damage profile. Keeping the utility on PCT, or maybe even buffing it will give groups a reason to take it even when in situations where BLM is ahead in damage.

    (Remember, raid buffs aren't utility, they're just damage contribution via your teammates instead of yourself).
    (2)

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Realfoxy View Post
    ...
    Well I never said raid buffs are utility, I only talk about Starry Muse bc a lot of ppl don't like its a 5% team-wide buff on a job that does high dps. I do agree with your view of keeping BLM and PCT different but the issue you have with balancing when PCT has unitity is how much DPS should PCT should do. Remember PCT isn't just fighting with BLM for a spot on the team, all casters are fighting each other for that one caster slot, and they also fighting the other melee for the flex spot. If PCT keeps all its utility then you need to decide where its dps should be. If you nerf PCT too much and you bring it closer to SMN/RDM then you have a situation where RDM and SMN will most likely be picked for the caster spot since they have a rez and pct doesn't it(since if their dps is similar the only factor that is different is PCT doesn't have a rez) and for flex spot BLM or another melee will most be picked bc they have higher dps than PCT. We already seeing what is happening if PCT DPS is to high while still keeping its utility...Ppl are taking PCT over BLM and 2nd melee for the flex spot and in some parities, it is being picked over smn/rdm since its DPS is much much higher than these two and still have very good utility even tho it doesn't have a rez(the very high dps make up for that). So the issue here I think is where should PCT go DPS-wise where it can keep its utility and still be wanted in teams even tho it doesn't have a rez. At the end of the day if given the choice a team will want either a super high dps caster or a caster with a rez... At least that's how I see it. PCT is kinda a master of all and that's the issues we seeing now. So the devs have to pick, nerf PCT dps and by how much or nerf or remove its utility.

    This is why I don't like the caster rez. It only cause balancing issues in the caster role esp now you have a caster who doesn't have a rez but has utility. You don't see this issue with the melee because they don't have this single one powerful tool in any of their kits at all. Anyway, I give my stance on where I think PCT should be if we do it your way and keep it utility so its different from blm in other way other than its dam profile. Personally, I believe PCT belongs among the melee who also bring utilities. This way it can have a fight chance for the flex spot in double caster comps or even be chosen over smn/rdm for the caster spot if the team decides they don't need a rez and just want another job that does melee levels of dam with utility. Sorry if I didn't word any of this very well...its sometime hard for me to put my thoughts into words. Like I said tho the biggest question right now is "Where should PCT be dps wise if it keeps its utility and continues to not have a rez?"
    (1)
    Last edited by MrJPtheAssassin; 12-10-2024 at 05:56 AM.

  3. #3
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post

    ...

    This is why I don't like the caster rez. It only cause balancing issues in the caster role esp now you have a caster who doesn't have a rez but has utility. You don't see this issue with the melee because they don't have this single one powerful tool in any of their kits at all. Anyway, I give my stance on where I think PCT should be if we do it your way and keep it utility so its different from blm in other way other than its dam profile. Personally, I believe PCT belongs among the melee who also bring utilities. This way it can have a fight chance for the flex spot in double caster comps or even be chosen over smn/rdm for the caster spot if the team decides they don't need a rez and just want another job that does melee levels of dam with utility. Sorry if I didn't word any of this very well...its sometime hard for me to put my thoughts into words. Like I said tho the biggest question right now is "Where should PCT be dps wise if it keeps its utility and continues to not have a rez?"
    Yeah I pretty much agree with everything you said here. PCT should be competing with melee that have utility, while BLM should be competing with the top end of melee that don't bring any utility. This lets them take the place of a melee job in a raid composition, which means that the caster res balance problem becomes less important.

    I saw a suggestion the other day that the phys ranged role should all get res instead of the casters which I thought was really interesting. I do think change needs to happen when it comes to res to stop SMN and RDM players feeling so bad, the problem is that there's a very large segment of RDM players who would absolutely hate it if they lost the job's ability to chain res after res.
    (2)

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Realfoxy View Post
    the problem is that there's a very large segment of RDM players who would absolutely hate it if they lost the job's ability to chain res after res.
    It's not much the ability to be a Rez Machine, but more of a lore problem.
    People forget that Red Magic was created by the survivor BLM of Mach and survivor WHM of Amdapor to avoid another sixth calamity.
    To do so they tried, and was able to combine both Black and White Magic together while only using personal aether.

    So having Heal and raise is more of a Lore problem than anything.

    And it's here where the SMN raise and heal doesn't make sense since the rework. Before it was because SMN and SCH shared quite a lot of skill.... But not anymore.
    And i really don't understand why SE didn't removed them from SMN kit in the rework.
    (0)

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,362
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lorika View Post
    It's not much the ability to be a Rez Machine, but more of a lore problem.
    People forget that Red Magic was created by the survivor BLM of Mach and survivor WHM of Amdapor to avoid another sixth calamity.
    To do so they tried, and was able to combine both Black and White Magic together while only using personal aether.

    So having Heal and raise is more of a Lore problem than anything.

    And it's here where the SMN raise and heal doesn't make sense since the rework. Before it was because SMN and SCH shared quite a lot of skill.... But not anymore.
    And i really don't understand why SE didn't removed them from SMN kit in the rework.
    I've proposed they replace Verraise with like Vermedica or like Vercure II which would just be a simple AOE heal GCD spell. It would still be a WHM skill, and it would allow RDM to get out of rez tax jail.
    (0)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lorika View Post
    It's not much the ability to be a Rez Machine, but more of a lore problem.
    People forget that Red Magic was created by the survivor BLM of Mach and survivor WHM of Amdapor to avoid another sixth calamity.
    To do so they tried, and was able to combine both Black and White Magic together while only using personal aether.

    So having Heal and raise is more of a Lore problem than anything.
    It's not really a lore issue. Both Potion and Phoenix Down could very easily be implemented as role/character actions if need be. Raise tax only needs to exist if it's specific to certain jobs and not others. I expect that the devs don't want to get rid of non-healer raises entirely, simply for the reason that it allows players to recover in casual content. It's just a question of implementing it in a way that doesn't create multiple DPS tiers within the same role category.
    (1)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,575
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    It's not really a lore issue. Both Potion and Phoenix Down could very easily be implemented as role/character actions if need be. Raise tax only needs to exist if it's specific to certain jobs and not others. I expect that the devs don't want to get rid of non-healer raises entirely, simply for the reason that it allows players to recover in casual content. It's just a question of implementing it in a way that doesn't create multiple DPS tiers within the same role category.
    And what do Red Mages and Summoners get instead of rezz? Mind you I already got a way to deal competitive damage: Swap to another job. With how insanely trivial multiclassing is in FFXIV, I'm fine having one button that puts me into "no support, damage"-mode, and another that picks the "more support, less damage"-mode.

    Jobs are what specs are in other MMOs. You can only swap them out of combat, and usually only one is damage-competitive, but sometimes you bring others for utility reasons.

    Why would you want to effectively eliminate this distinction, at which point there's no reason to have multiple jobs of the same archetype in the first place?
    (2)