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  1. #1
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    Okay here is 2 questions for you

    1) what is your barometer for homogenisation? Let’s say I took what most people would consider the two most similar classes in SCH and SGE. Now let’s look at SCH as the baseline as it’s the older class. How much “more” similar does SGE have to be for you to be consider them homogenised? If I gave SGE deployment would that be enough? Do I have to give SGE a fairy as well? Where is the “sufficiently similar” line for you

    2) why is your barometer of homogenisation more important than anyone else’s barometer. If you don’t think SCH and SGE are sufficiently similar but say person a down the street does why is your barometer more important than his one

    No offence but basically you asked us to articulate our thoughts then every one you’ve basically gone “nuh uh that’s not homogenisation” if you won’t offer a valid barometer as to what your definition of homogenisation is and why our examples don’t meet it then your opinion is functionally less than worthless because you are just applying personal feelings as an “authority” over others opinions who are actually trying to back themselves up with points
    1) If they don't play the same, there isn't homogenization by definition. Scholar has passive healing through the fairy, sage needs to deal damage to get healing through a similar but completely different mechanic. If sage's bits passively healed in the form of being robotic fairies, sure I'd say there is homogenization. That's not how they play though. You're just conflating the two jobs because they both are barrier healers. None of scholar's output is based on damage dealt, and that's the primary identity of sage. Even the ways their barriers work are completely different.

    2) it's not, in the end it's up to the devs to decide who they want to take seriously. Going off what you've been posting, it's a very hard sell that there is homogenization in this game.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    1) If they don't play the same, there isn't homogenization by definition. Scholar has passive healing through the fairy, sage needs to deal damage to get healing through a similar but completely different mechanic. If sage's bits passively healed in the form of being robotic fairies, sure I'd say there is homogenization. That's not how they play though. You're just conflating the two jobs because they both are barrier healers. None of scholar's output is based on damage dealt, and that's the primary identity of sage. Even the ways their barriers work are completely different.

    2) it's not, in the end it's up to the devs to decide who they want to take seriously. Going off what you've been posting, it's a very hard sell that there is homogenization in this game.
    So both barrier healers have a means of applying a passive regen that when factoring in fairy potency is literally designed to be functionally exactly the same potency. Both have a button to temporarily buff the output and both have functionally 100% uptime on said regen but since SGE has to actually do damage to attain said regen (even though they are functionally never not going to be doing damage) then it’s not homogenisation?

    I’m sorry but your definition of homogenisation is literally “if the jobs aren’t exactly the same sans their name they aren’t homogenised”

    That’s such a wildly restrictive definition as to be functionally useless in discussion
    (21)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    So both barrier healers have a means of applying a passive regen that when factoring in fairy potency is literally designed to be functionally exactly the same potency. Both have a button to temporarily buff the output and both have functionally 100% uptime on said regen but since SGE has to actually do damage to attain said regen (even though they are functionally never not going to be doing damage) then it’s not homogenisation?

    I’m sorry but your definition of homogenisation is literally “if the jobs aren’t exactly the same sans their name they aren’t homogenised”

    That’s such a wildly restrictive definition as to be functionally useless in discussion
    the process of making things uniform or similar.
    "the fear of cultural homogenization is a barrier to some multinational businesses"

    Yeah I don't really see it.
    (0)

  4. #4
    Player
    Rithy255's Avatar
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    May 2022
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    the process of making things uniform or similar.
    "the fear of cultural homogenization is a barrier to some multinational businesses"

    Yeah I don't really see it.
    So you haven't seen things becoming uniform and similar when more jobs like old Paladin was moved to fit under burst, all raid buffs were made 2minutes, Healers having one button dps rotations, a 30s dot, very very similar healing kits, tanks all being 1, 2, 3 builder spenders, the list goes on and on

    People aren't complaining that literally everything is the same, people are complaining that the game is slowly removing more and more of what made a job stand out, which is by definition homogenization, because its a process of things becoming similar, we're still in that process with some variance but if you look with each expansion despite gaining new jobs things have become more similar and uniform overtime.

    Either way seems you don't actually want to engage with others, which is a shame but I'm not surprised.
    (7)

  5. #5
    Player
    Supersnow845's Avatar
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    the process of making things uniform or similar.
    "the fear of cultural homogenization is a barrier to some multinational businesses"

    Yeah I don't really see it.
    Because you only see what aligns with your viewpoint. We point out that healers have been massively homogenised on their damage profiles but you deny that because healers are divided by their healing, so we point out that the barrier healers have near identical healing kits where SGE abilities were blatantly designed to copy SCH ability to varying effects (soteria copies union, Zoe copies recitation, druachole copies lustrate, kerechole copies sacred soil, kardia copies embrace) and you deny that because kardia and embrace technically are applied slightly differently even though to the end user this never makes a difference. However even though healers are defined by their healing tanks have to have similar tanking kits which justifies why their tanking skills are so similar but their core damage rotation also isn’t homogenised because they slightly differ in their burst profile, then we point out that every job has been forced to be a builder spender despite them not originally being a builder spender but that’s also not making the more similar because that’s a balance consideration

    You quoted a definition that says “to become similar” but every time classes become more similar you either deflect it as a balance consideration (which doesn’t make it not homogenisation) or say “if it’s not exactly the same it’s not homogenisation” despite clear evidence existing that it’s more similar than it used to be
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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