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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Whatever they do, they should do something . Having daily filler tasks that aren’t intended to be fun but a grind is one thing, but I’d like to hope people aren’t cool with expert being extremely dull and predictable because it ‘makes them quicker’.

    Is it really so hard for them to be creative with dungeon design? Like what if you had to do an obstacle course or mini jumping puzzle every so often in dungeons? Or like a ‘use these trampolines disguised as a mushroom to ascend to the next area’ and you have to do like a mini Gold Saucer platforming thing? Or a section where you have to ride a mount somewhere while a bunch of aoes goes off. Maybe some ‘randomly-determined location’ teleporter that have a different ‘gimmick’ in each but all lead to the same boss? Or what about a boss with a win condition that isn’t just ‘reduce HP to 0’ like ‘survive for X minutes’ or ‘protect these supply crates / npcs from approaching adds!’ Or something. I think it’d feel so much less tedious if they designed the dungeons to be ‘actually fun’ and not just ‘extremely streamlined efficiency to maximise tomestone grind’ lol. But then I guess that’s impossible because Trusts anyway
    (0)
    Last edited by Connor; 12-05-2024 at 12:49 AM.

  2. #12
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PorxiesRCute View Post
    They could just keep all of the level 100 dungeons in the roulette. It's fine now with four dungeons, but as soon as 7.2 drops it's only going to have two. Like, why?
    Because there's going to be Duty Roulette: Level 100 Dungeons?
    (2)

  3. #13
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LibitIncarne View Post
    Because there's going to be Duty Roulette: Level 100 Dungeons?
    But WHY though?

    They've been doing roulettes this way since ARR. The 2-4 (depending on what patch it is) most recent dungeons go in Expert, all the rest of the current level cap dungeons go in Level Whatever Dungeons.

    Why not just leave all the max level dungeons in Expert Roulette for the whole expansion, and then move them to High Level Dungeons when the next expansion launches? That'd fix the late-expansion Expert dungeon variety problem immedately.

    Answer: Because Level Whatever Dungeons as a roulette grants a fat pile of uncapped tomes and exists to help expansion latecomers get caught up to current patch gear strength without having to bankrupt themselves on crafted gear. In a world where all the level cap dungeons were left in Expert all expansion, we'd need something to fill that gap.
    (0)

  4. #14
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by ArchlordPie View Post
    Answer: Because Level Whatever Dungeons as a roulette grants a fat pile of uncapped tomes and exists to help expansion latecomers get caught up to current patch gear strength without having to bankrupt themselves on crafted gear. In a world where all the level cap dungeons were left in Expert all expansion, we'd need something to fill that gap.
    Another reason is that the gear drops from Expert dungeons meets the requirements to clear regular content. I just got an alt quickly through EW and DT and this gear was very welcomed for the first week as I didn’t have enough tomes to gear up my left side on the 3 roles I played (having a healer and tank greatly speeds up unlocking dungeons).
    (0)
    Last edited by Toutatis; 12-10-2024 at 03:44 AM.

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