You guys read skill descriptions?
You guys read skill descriptions?

Reflect is fine as is. Like any other defensive ability that goes off everyone just needs to avoid attacking that player until the defenses expire. I just don't understand the buffs behind it.
I won't speak on GNB and BLM simply because I don't have full mastery over those classes. SAM, on the other hand, I'm heavily confused. You're already get so much out of Chiten alone. I don't see the reason why the reflective damage needs to go up on that class. They've been receiving buff after buff since the calamity, and it's getting to the point where they're turning into an overtuned class.
Yannow what's amusing 'bout that? It was happening all the way up to the big EW revamp as well. I used to like playing SAM, 5.x state that is, however... they kept tooling around with Chiten. Got to the stage I was really raising my eyebrows at how strong they were making the counter, so much so I started stepping off the job because it was just too much (especially in mass PvP), and that was carrying on right up to when they changed the pvp system in EW.SAM, on the other hand, I'm heavily confused. You're already get so much out of Chiten alone. I don't see the reason why the reflective damage needs to go up on that class. They've been receiving buff after buff since the calamity, and it's getting to the point where they're turning into an overtuned class.
Now with the current SAM, that I don't touch with a malm-long naginata because full on OHKO gimmicks are cringe (fite me), it's happening again. All while possessing that additional layer of lethality as a "bonus". Devs just really like the concept of Chiten it seems, more than any other damage reflection skill ever. B-b-but the job fantasy... ugh.
Don't get me wrong, I actually love the concept of punishment skills, they're one of my favourite skill types, but not when they're poorly implemented.

I think something that could be a cool implementation of a reflective ability would be one that reflects the full damage of one attack from your target under the conditions of;
The attack was targeted at you
The attack must register at least 10k potency
and the attack isn't a limit break.
Then gives you additional damage on your next 3 abilities damage equal to 20% of the damage reflected as a bonus reward.
An ability like this would effectively work as a counter if time of the active buff from popping the ability is something like 1 second. It would require the user to know the burst patterns of all their enemies and also predict when their target is about to use their heavy hitting attack. It would also allow for all sorts of interesting gameplay of trying to counter the juiciest potency attacks and mind games your opponent can do to bait you to waste your counter (it only last 1 second afterall)
Could be really a strong ability for very skilled players and near useless for low skill players instead of the one-size fits all low skill abilities of "press button, everything go burr and reflect"
Last edited by Sinstrel; 12-06-2024 at 10:47 PM.

One change i'd suggest is making reflect proc only once per skill. Though it's funny watching Ninjas and Bards hit reflect with their multi-hit attacks and explode.


PvP and PvE mechanics is two entirely different things in this game, unlike other MMOs where they end bashing the PvE front when they do balance things, that is not so much an option now if at all, since it is two different skillsets.
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