Endgame being so easy is because they screwed up with picto and it was massively OP. Per SE standard procedure, they try not to nerf a job but elevate others to the same level. Thus, all off the timing and balancing did the raids got totally destroyed.End game this time around was the worst it has been possibly ever. This is the easiest savage has ever been but it also has been the worst in terms of progression for the less dedicated. The same thing kind of comes across with the latest EX trial with the meteor drops and the ice bridges. From what I have been able to figure out, people have been jumping into groups that are farther than their established prog points since they either can't find enough people to prog at the point they are at or don't know what prog point they are at. That issue of finding people at the right prog point cut both ways which doesn't help things.
Additionally, we lost the ability to gather on Aether from other world servers, which has changed the culture of the servers again. Primal is a dumpster fire for PF progging now...
This is something I massively dislike with Squares attitude towards balancing; they have no idea how bad their power creep is with their insistence of buffing weaker jobs over nerfing powerful jobs. If they balanced a raid to require X amount of DPS, then that should be the baseline and powerful jobs should be nerfed to that level, while weaker jobs should be buffed to that level, rather than putting everything towards that overpowered job. There's more involved than just a required DPS of course (job utility vs selfish DPS vs raid DPS, etc.) but at least balancing towards how much a raid should require is a better standard than buffing everything towards the overtuned job.
The presence of balancing issues is also hilarious when you consider how few levers there even are in the design. Rotations are rigid, gear is simple, there is zero variation between individuals with things like talents etc, and they still can't balance.This is something I massively dislike with Squares attitude towards balancing; they have no idea how bad their power creep is with their insistence of buffing weaker jobs over nerfing powerful jobs. If they balanced a raid to require X amount of DPS, then that should be the baseline and powerful jobs should be nerfed to that level, while weaker jobs should be buffed to that level, rather than putting everything towards that overpowered job. There's more involved than just a required DPS of course (job utility vs selfish DPS vs raid DPS, etc.) but at least balancing towards how much a raid should require is a better standard than buffing everything towards the overtuned job.
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