Quote Originally Posted by Mikey_R View Post
Until you need to move a small amount and you dash rather than just move slightly.

I mentioned Continuation as it was meant to be the FFXIV equivalent to pulling the trigger from FFVIII.

PvP hit detection wasn't really a network issue. They just changed when the damage was registered to better match the animation, which is why you can see longer casting animations and walk out of it.

Ultimately though, you have to consider how it would be implemented and whether it would be a good fit. Depending on how long you have to wait for the exact trigger, you can lose oGCD slots, how does Skill Speed affect the timing? How much leeway do you have? etc. As many have already said, this just wouldn't fit FFXIVs battle system. It is too rigid for something like this to work properly.
It is not something that is *new*, it is better to take a look on the market and see how indie games can do it,

It is developers task as it requires debugging of a system and try to best to copy it like how FFXIV 2.0 copy WoW, imagine if we keeping 1.0 systems, the game would be dead in 6 months.