Two weeks have given me enough time on the field to reach the following conclusions (based mostly on FL).
While job balance is not great, that was completely predictable and something one can work around to some degree.
The fundamental issue is that the mode is hyperactive in terms of movement speed, but seriously unresponsive in skill application. This is significantly magnified by the enormous amount of CC, some of which applies for way too long.
The net result is stop-start engagements and frustration, with skill expression even further reduced relative to 7.0.
I understand some people like Shatter. I don't.
Add to this the fact that a third of any team is lethargic at best, and a sub-population that is playing a game within a game on voice, and this is not a mode I have any interest in. Maybe the role actions in 7.2 will change my mind, but overall we seem to be going backwards.
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