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  1. #7
    Player
    Rayn_Vulpes's Avatar
    Join Date
    Nov 2024
    Posts
    5
    Character
    Rayn Vulpes
    World
    Behemoth
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Garuketo View Post
    If you are winning Diamond/Crystal matches, but generally dropping stars in Plat/Diamond and thats what preventing you from hitting Crystal, then you need to play better because it means you are not playing well enough to carry your plats when you get them. Like some people are not good, but the reason why you–and other people–get stuck in ranked is not because of matchmaking. Its generally a lack of fundamentals, consistent poor decision making, or a lack of knowledge of how to play their job.
    If this were a game like league where you as an individual can make an impact through your own lane skill, splitting, or understanding how to apply pressure & focus objectives I'd be inclined to agree. The game provides ways to make & open opportunities that don't have to involve direct engagement with the enemy.

    However CC is designed around a single point objective that it seems all too often players at a lower level ignore. Sure I can spend a game harassing the enemy backline and essentially be a 2v1 distraction to make controlling the crystal less oppressive but if they wont stand on it wtf am I to do? I can stand on it as SAM but that's just a good way to get bullied by enemy casters as my team stands around slack jawed ignoring the current roster of back line menaces. Solo kills aside from SAM & NIN LBs don't really happen all too frequently unless someone is truly incompetent. Even unskilled players realize they can mash purify, elixir & run in circles near indefinitely if not grouped on. There's zero wonder ninja is oppressive when it's the only job that can actually secure kills at a higher level of play. This especially nonsensical with the state of AST & WHM being full hp without needing to touch mana when attacked, so coordinated focus is mandatory to remove enemies. Even further amplified by the fact that PLD allows characters to stand in the direct middle of a fight and fully recover dragging out painful overtimes.

    CC is far too often a boring numbers game where if you have the weak link or wrong jobs you dont have the numbers to make anything happen.

    Sure there are a few jobs that can have high impact moments through their LBs but they still require a level of coordination from a team that all too often I fail to see outside of crystal.
    (3)
    Last edited by Rayn_Vulpes; 11-25-2024 at 05:56 PM.

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