Quote Originally Posted by SeaJae View Post
You are highly undervaluing the job. Perhaps because much of the other kits capitalize on solo noobstomping.
I think your absolutely right.

I do often feel helpless trying to engage many of the other jobs in a 1v1 fight compared to before, with the old kit. I could actually kill bulkier Jobs, like Warrior, before from full health pretty reliably most of the time unless I got grouped up on piled on by others.

It's like going from, you got to play as the Batman, to now being Robin, the boy wonder--the new kit feels like, you're now playing as the sidekick.

I guess at the end of the day, Batman does need a Robin lol

You did give A LOT of super good info/advice, and I see a few things I hadn't thought about trying with the new kit--using the lag-system--the delay, to bring my Earth Reply to a group as it's going off is top of my list on something I'm going to start practicing into gameplay for sure; that's super kewl!

I also need to play with Phoenix and Wind/Fire; I've seen mixed answers and not sure what the right order they should be used with the new delays for it to come out best.

For this one:
Quote Originally Posted by SeaJae View Post
Speaking of Earth's Reply, yes, it got buffed. With all the cleave around point and the baseline added 2k potency, it's not uncommon to drop 16-20k bombs which is some of the highest non-LB damage in the game right now.
I'm not sure I understand the numbers, it says the damage is 1/4 taken, with a 2k potency. So to do a 16k AoE, I'd need to have taken 56,000 damage?

Does using Guard take away from this or do you have to actually have lost 56k+ health?

Also, thank you everyone for the helpful info and advice so far.