Results 1 to 10 of 29

Hybrid View

  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah this sounds to me like "game is too simplified" just is meant to mean "please re-add all the menial busywork that had 0 complexity or difficulty and was just a long, annoying, checklist to go through but it filled my evening and needed no thought"?

    And even that we still have! Farm mats for buff food! Craft buff food! You can still do this menial work. We even still got gear-checkpoints like specific amonts of SKS or SPS. You can do it!
    To each their own I suppose. While there was much wrong about how tanks played in ARR and HW (such as losing your WAR gauge when changing tank stance), it made for something to think about it.

    As it stands now, you see the red circle for tank buster. You hit a button, you live. Before, you had to time (for example), when to switch to tank stance to either build up your gauge before the tank buster (if Infuriate isn't up), and to time that 10s CD to put Defiance back up, etc etc.

    I know in the end we are just clacking away at our keyboards and spamming the mouse button (or controller buttons), so it is all menial work no matter how you look at it - but if actually having to "think" about your job was menial work, then clearly we should just play those "tap the screen" games that my kids play on their phones.
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,597
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dspguy View Post
    I know in the end we are just clacking away at our keyboards and spamming the mouse button (or controller buttons), so it is all menial work no matter how you look at it - but if actually having to "think" about your job was menial work, then clearly we should just play those "tap the screen" games that my kids play on their phones.
    Yeah it's a lot of personal perspective, to me the rigid nature of combat design in FFXIV reduces all these things to menial work. I'm not thinking when to swap stance or press a button. I don't need to see that red circle on myself. I know I do it 3 GCDs after ability XYZ dealt raid damage. Because that's how things align.

    Of course, if fight design were entirely more random and fluid, we'd have significantly less balance and the playerbase would riot, but in that case I can see a lot of mechanics being reactionary in nature and hence requiring active attention.

    Come to think of it, that's a good way of putting it anyways: Even mechanics designed to be reactionary (like pressing an invuln) have become proactive due to the way fight design has coelesced into a strict ordered checklist over the years, making complexity on the character's side automatically add 0 depth and hence be complexity just for complexity's sake. It could work, but not while the fight design precludes depth in character design.
    (1)