Quote Originally Posted by PixelLatte View Post
80% luck, 10% teamwork, and 10% skill
Better matchmaking wont change that. It is pretty ridiculous that some of the former or current best players die like wet noodles in 1s, because they get meme killed while trying to hide behind a wall. Your assumption might be wrong that the devs want tier to equal skill - I think they don't. They want it to equal time spent. Because then everyone is happy and spends another month on the sub. So everyone can rank up, no matter how unskilled. Mahjong is more complicated, Minion battles are more complicated, Crafting/Gathering rotations are more complicated. For some reason PvP has to be stupidly fcking easy to play. For some reason almost every skill is offensive, defense and has utility at the same time - see you can't do wrong - just press a button, it will be okay. You can't make a mistake.
Why do you not see your winrate anymore?
Why is the winrate no longer visible on the ranking board?
Why can't you even know how many games you played, it just shows victories now. So many victories. No defeats I guess.

So nope, diamond games can feel like bronze-crystal games, can't fix matchmaking if you can't separate good players from bad players efficiently.

Like, if a rank1 player from an older season, and there are many that I saw last days, sometimes even 2 in one team - and they are unable to carry the semi-bad player. Then a rank1 player is worthless. Then ranking makes no fcking sense at all.

I don't think there is another MMORPG PvP or RPG PvP, that is less complex than FF14 PvP.

Just make the mode casual only, and then you should be able to duo queue all you want.