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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I don't play Sam myself but an ingame friend told me if kuzushi has just 1 second left when you start the LB it doesn't work because the debuff expires before the animation. We also tried it out in the Wolf's Den duelling area and it did indeed miss as described.
    (3)

  2. #2
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,174
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Loggos View Post
    I don't play Sam myself but an ingame friend told me if kuzushi has just 1 second left when you start the LB it doesn't work because the debuff expires before the animation. We also tried it out in the Wolf's Den duelling area and it did indeed miss as described.
    I did wonder sometimes why I survived a ninja or samurai LB, despise being sub 50% health and having samurai debuff, but it just not doing any damage. I made a mental note, but didn't bother checking it out.

    Regarding the delay, it is the same with fitting skills in wildfire or a vulnerability buff, it takes now the animation time into account, so you will miss the time window. Also means you can stun people at 1s of guard kinda, it will land when it falls off.
    Also noticed more gapcloser fun: e.g. if a target dashes or gets knockbacked away, while you gapclose to it, the cooldown will not be used up, and you can gapclose again, or, you will gapclose the bigger distance all at once, that is usually outside of your max range, making the target wonder what kinda magic teleportation spell you just used.
    Another thing is that when you die, you can usually still see the actions like a recuperate or a heal from your healer on you(but it won't register because you died), that is still sometimes the case, just other times, it will show "dodged" now. I wonder why there are two different categories now for it.
    Also see a lot of animations of my skills, just them not going through, giving me wrong feedback of what I actually used. Also dying 2-3s after using hallowed ground, because of delayed damage effects landing on you, feels bad.
    If I am not wrong also saw a player getting bounded the moment he used purify, so he was cc resist while bound. It was like that years ago, seems like it is coming back. Just years ago purify was 10s buff, now with 3s you wouldn't get any value from it, if it happens.

    Also think they force GCD's to take more time before you can use offglobals, like, you usually could skip animations by using offglobals, it was a legit technique in the past to output more damage in a specific 1s timewindow. And I think the devs are aware of that, so they tried to mitigate that skillful play, so newbies aren't at a disadvantage to that. So now everyone has to play slow. Meaning over half of the GCD cooldown will pass, before you are able to even press purify or recuperate. This was faster before. You are getting robbed of the opportunity to be able to play good, you just have to take the damage now.
    (5)

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    737
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    Also think they force GCD's to take more time before you can use offglobals, like, you usually could skip animations by using offglobals, it was a legit technique in the past to output more damage in a specific 1s timewindow. And I think the devs are aware of that, so they tried to mitigate that skillful play, so newbies aren't at a disadvantage to that. So now everyone has to play slow. Meaning over half of the GCD cooldown will pass, before you are able to even press purify or recuperate. This was faster before. You are getting robbed of the opportunity to be able to play good, you just have to take the damage now.
    Wait, is this whats happening? I've wondered why my off globals feel so sluggish going off since 7.1...
    Could Square really have baked an animation lock into PVP GCD's to prevent us from potentially changing the damage resolution time?
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    Wait, is this whats happening? I've wondered why my off globals feel so sluggish going off since 7.1...
    Could Square really have baked an animation lock into PVP GCD's to prevent us from potentially changing the damage resolution time?
    With all the different sources of delay, I think it's hard to deconstruct them into the various components, but this is certainly consistent with the sluggish response.
    (1)

  5. #5
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    matchmaking system is so broken it's not even funny

    you need to be extremely lucky to get matched with competent people
    (1)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,269
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    Wait, is this whats happening? I've wondered why my off globals feel so sluggish going off since 7.1...
    Could Square really have baked an animation lock into PVP GCD's to prevent us from potentially changing the damage resolution time?
    There has always been some locks after any action (gcd or ogcd) like in pve, but with the changes they just made it a lot worse since they based everything on visual animations instead of minimum locks. Weaving recuperate or purify feels terrible and takes ages. It makes you die a lot better as a result as well.
    (5)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,174
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ovIm View Post
    Wait, is this whats happening? I've wondered why my off globals feel so sluggish going off since 7.1...
    Could Square really have baked an animation lock into PVP GCD's to prevent us from potentially changing the damage resolution time?
    Tbh I tested it with heals, it is still possible somewhat. Like using Cure 2 and then spamming an offglobal, is still faster than e.g. another hardcast.

    Just if you press a skill like Paladin Imperator skill, and then try to spam purify or recuperate after it - an awful long time will pass till you are able to press it.

    So this statement below definitely checks out, feeling-wise

    Quote Originally Posted by Valence View Post
    they based everything on visual animations instead of minimum locks. It makes you die a lot better as a result as well.
    (2)

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