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  1. #81
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I feel like all this talk about "complexity" vs "braindead" is missing the actual heart of the matter which is that consolidation tends to lead to loss of flexibility.

    If we had forced consolidation, then I can no longer spam 1-2 to keep refreshing Brutal Shell until Heart of Corundum comes back up as the SMN hardcasts the healer up again. In that situation, being forced to press 3 and delaying 2 for a GCD could end up with a wipe.

    We'd also lose the flexibility to end our combo early for later alignment. Being able to press 1-1-2 or 1-2-1-2 to prime a 3 for when the boss returns is sometimes worthwhile.

    These are things that people do consider, forcing combo consolidation just removes this flexibility. That's why I'd rather see optional consolidation for the people who don't care for such considerations rather than forcing it on everyone.
    (6)

  2. #82
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It's the constant push for further simplification in general.
    People ''just'' wanted burst windows simplified.
    People ''just'' wanted gapcloser potency removed.
    People ''just'' wanted animation locks removed.
    People ''Just'' wanted busy weave windows removed.
    People ''just'' wanted slightly less button bloat.
    People still want positionals removed.
    People still want their GCD's consolidated onto a single button.

    If you question or criticise any of these suggestions, people immediately think of the one suggestion in a vaccuum and it's annoying. Because you can never put the simplification process to question.
    At a certain point you just got to ask; when will people be happy? Because idk about you but i find myself having less and less fun with 14 the more they remove abilities and simplify the game.
    Look at how the healers ended up. I can not stomach playing them because i don't want to press 1 button over and over. Is that the extent that people want to take things? Because it genuinely seems that way.
    You are playing the wrong game if you don't expect the trend of simplificiation to continue. Simply put, it's obvious this is the devs intention and the majority of players enjoy it. Best not to get your hopes up.
    (0)

  3. #83
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Collin_Sky View Post
    You are playing the wrong game if you don't expect the trend of simplificiation to continue. Simply put, it's obvious this is the devs intention and the majority of players enjoy it. Best not to get your hopes up.
    If it makes you feel any better, i'm already one foot out.
    The only reason i was still playing for the last year were friends but i already told them i'll be taking a break from the game.
    My sub expires this week and i won't be resubbing until at least the next tier, but idk if i want to raid anymore even.
    (7)

  4. #84
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It's the constant push for further simplification in general.
    People ''just'' wanted burst windows simplified.
    People ''just'' wanted gapcloser potency removed.
    People ''just'' wanted animation locks removed.
    People ''Just'' wanted busy weave windows removed.
    People ''just'' wanted slightly less button bloat.
    People still want positionals removed.
    People still want their GCD's consolidated onto a single button.
    And, outside of perhaps the last, none of those are the person to whom you were/are speaking. (Even then, it's not "all GCDs should be one button". It's "Each GCD action should be one button, instead of arbitrarily anywhere from 1 to 4 buttons for that single rote course of action.")

    people immediately think of the one suggestion in a vaccuum
    They clearly haven't been, though. Nor have I. There is considerable mention of the surrounding framework of the game.

    If others were to behave in the way that you have, by conflating every instance of a larger trend into which they feel your opinion or suggestion could be nested with that individual opinion or suggestion, they could as easily look at your refusal to even consider agency-per-button-count as yet another way to take pretense of complexity over actual complexity.

    You see the issue?

    Again, I'm in agreement that the game has been oversimplified. I think that needs to be reeled back. In my case, that would almost certainly include replacing rote combos with actual separate but variously combo-capable (branchingly synergetic) actions so that the button count is actually meaningful (i.e., actually gives real complexity instead of reducing the space available for it while providing nothing beyond a bit of extra finger-dancing).

    But strawmanning others' positions through conflation and vilification are not how one meaningfully deals with any such issue.


    Quote Originally Posted by Aravell View Post
    I feel like all this talk about "complexity" vs "braindead" is missing the actual heart of the matter which is that consolidation tends to lead to loss of flexibility.
    Depending on how it's implemented.

    Combos each have only two options, though:
    1. Continue the combo
    2. Restart the combo early
    Everything else is self-sabotage.

    Or, take something with a far greater current button cost but more decisions available in total (such as via multiple combos):
    A Dragoon currently has 7 single-target GCD buttons to be optimally used. However, it has only 3 GCD decisions optimally available to it:
    1. Continue Full combo
    2. Continue Chaos combo
    3. Restart either combo

    So long as you retain access to those 3 decisions, there is zero loss to flexibility -- only to traps that predominately affect only the most anxious or those with the least manual dexterity.

    Finally, take Samurai:
    • Continue Setsu combo.
    • Continue Getsu combo.
    • Continue Ka combo.
    • Restart any combo.
    Here, though, because Setsu already forks from Getsu and Ka at the 2nd GCD per cycle, unless one intends to spam Hakaze indefinitely, for which there is no use case, one could choose not to bother with the 4th button and still be able to reset any combo in the extremely rare even that they need to refresh a buff because of 40 seconds straight of downtime-or-poor-play but have no Midare available.

    Granted, none of this quite matters when, as suggested by the OP from the start, the stacks would be a separate option. (One could just keep a spare uncomboed combo-opener on their bar to force whatever resets they want.)

    Quote Originally Posted by BigCheez View Post
    It needs a lot of the old complexity brought back.
    Agreed.

    Though, that doesn't mean we should, as a rule / without regard, preclude even any and all customization, technical innovation, or the like just for its making the game's actual simplicity clearer.

    If there are conditions we want to put on it, first, so be it. It does intersect certain worrying trends, however tangentially. But this shouldn't be an option we immediately categorize just to archive forever.

    Let's take an example:

    Let's say I'd love to be able to start charging a spell before having a target for it and to be able to change my spell's target right up until its final actuation period. On the surface, though sounds like a way to simply not have to worry about my target dying or getting punted out of an AoE stack or to prep a GCD heal to go off just after a tank-buster, thus reducing reward for game-sense or fight knowledge; however, it would also allow players to prepare cast for enemies not yet spawned in or for random target damage that hasn't yet revealed its victim, and that in turn is something the game could further play around. Just as one shouldn't consider only what can be gained through some new QoL feature, it makes no sense to consider only what would be lost.
    (4)
    Last edited by Shurrikhan; 11-20-2024 at 01:32 PM.

  5. #85
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    No. Just no.
    (3)

  6. #86
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ajisaii View Post
    How braindead do you want this game to be?
    This statement alone tells me this person never played games like aion BnS
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  7. #87
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    969
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I've said this in at least two other threads and I'll say it here too: I keep track of where I am in a combo based on what button I've pressed, and condensed combo buttons like PCT and VPR's makes it harder to do that. I tend to overcap on gauge far more often on those two because of it. It's also what I use to know which positional I need to hit with Melees as well.

    The 'minority' who wants the option to keep combos separated OP mentions isn't just because of some strange elitist mindset
    (6)

  8. #88
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Granted, none of this quite matters when, as suggested by the OP from the start, the stacks would be a separate option. (One could just keep a spare uncomboed combo-opener on their bar to force whatever resets they want.)
    As I said before, I'm fine with optional combo consolidation as OP asked for, but SE has shown to be very all-or-nothing, so if they do implement combo consolidation, there's a very real possibility that they'll force it for everyone and give you no way to reset your combo, hence 'loss of flexibility'.

    Remember when they consolidated Minuet and Pitch Perfect on BRD and if you didn't already have Pitch Perfect on your bar you're just out of luck because they no longer allow you to set it to the hotbar?

    Yeah, that's exactly why I'm concerned about loss of flexibility, and why I will continue to voice out this concern.
    (2)

  9. #89
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    As I said before, I'm fine with optional combo consolidation as OP asked for, but SE has shown to be very all-or-nothing, so if they do implement combo consolidation, there's a very real possibility that they'll force it for everyone and give you no way to reset your combo, hence 'loss of flexibility'.

    Remember when they consolidated Minuet and Pitch Perfect on BRD and if you didn't already have Pitch Perfect on your bar you're just out of luck because they no longer allow you to set it to the hotbar?

    Yeah, that's exactly why I'm concerned about loss of flexibility, and why I will continue to voice out this concern.
    GOOOODSS... I remember when they did that along with Mirage Dive for DRG in EW, and they undid the change for DRG pretty quickly after complaints, but left it for BRD only to undo it at the start of DT. Still salty about that, and that phys ranged grievances aren't prioritized the same way melees' are.
    (2)

  10. #90
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    I guess now 123 takes brain power , we are doomed
    (1)

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