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  1. #61
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ExESGO View Post
    Me as a samurai main wonder how they'd even consolidate that. Either we end up all extremely suboptimal or they adjust the numbers to let it be brain dead.
    we have decided to remove your alternative combos, new gauge which fills up after using 2 two Gekkos you will get a midare which is now instant cast

    please look forward to it.
    (3)

  2. #62
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Going off their current job design, I guess Sam would just press 1 over and over and over again until we can pop our finisher and then we go back to bashing our forehead on 1 until we get to use another finisher.
    They don't have a track record of building on the gameplay, they just remove and make things braindead. If you *genuinely* think they won't do this, look no further than the healers.
    (2)

  3. #63
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,022
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    we have decided to remove your alternative combos, new gauge which fills up after using 2 two Gekkos you will get a midare which is now instant cast

    please look forward to it.
    This.
    Combos consolidated into 1-2-3, builds up another gauge or maybe they keep a generic SAM sticker (just so you don't have two gauges), spend 50 gauge/2 stickers to Midare.
    (0)

  4. #64
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,119
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    Combos consolidated into 1-2-3, builds up another gauge or maybe they keep a generic SAM sticker (just so you don't have two gauges), spend 50 gauge/2 stickers to Midare.
    Pictomancer says, "Hi!"

    Combos consolidated into 1-2-3, builds up the palette gauge and gives you a white paint sticker. Spend 50 gauge to empower attacks. Spend a sticker for an instant cast.
    (3)

  5. #65
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I've said it before and I'll say it again: the existence of consolidated combos isn't a factor about how complex or simple a job is. Picto takes more thought than most of the melee jobs and has its buttons consolidated, SMN could remove most of its consolidation into about 40 separate skills and it'd still boring (putting the Ifrit dash combo into 2 buttons doesn't suddenly make SMN fun).

    A combo represents a single choice 90% of the time in a kit, there's no reason to press 2 a second time in a row, or press 3 immediately after 1. If combos were more free-form and had different effects based on when they were used in a combo, then there'd be an extremely valid reason to not consolidate (Monk being the prime example of such a job thanks to Perfect Balance). Aravell brought up one of the few times breaking a combo is valid (restoring MP via 1-2-1-2 on PLD), I'd also agree with breaking combos for alignment reasons. Outside that, I don't see why there shouldn't be an option to consolidate them (with an option to not only keep the combos as-is, but also to separate many of the new combos that got introduced).

    As for SAM, consolidated combos would mean that it gets 5 buttons to represent its combos; 3 for single target, 2 for AoE. Consolidated combos != 1 button job, if a job suddenly starts playing like a healer because of consolidation, then I'd argue that the job already plays like one and the combo is just an illusion of depth (hello DRK). The problem of job design has to do with the jobs lacking depth, personality, and interactivity, not whether it uses 1-1-1 or 1-2-3 for its filler.
    (2)

  6. 11-20-2024 08:42 AM

  7. #66
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Picto takes more thought than most of the melee jobs
    Does it, though?
    (4)
    Last edited by GoatOfWar; 11-20-2024 at 09:00 AM.

  8. #67
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    This.
    Combos consolidated into 1-2-3, builds up another gauge or maybe they keep a generic SAM sticker (just so you don't have two gauges), spend 50 gauge/2 stickers to Midare.
    But the midare will be instant cast you gotta remember what they did with ninja this patch lol.
    (1)

  9. #68
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    343
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Consolidating the 123s while NOT adding any new skills would be the entire point here. The point is not removing 123s because they're hard to execute, the point is that it's a pain to fit them on the keyboard in a way that makes sense, while still being able to fit the other 25-30 skills somewhere and all that in a way that still allows you to move your character and won't make your hand ache after 15 minutes.

    Besides that, I really do feel like that this game has already reached it's button count <> game complexity point, possibly long ago. There's no need to have 50 skills that do nothing but combo'ing into each other with ''10 added Potency''. I mean, I really do like FFXIV otherwise I wouldn't be here playing the game and doing posts trying to make it better but I'm not oblivious to the fact that the game mechanics/job mechanics/enemy mechanics are actually way simpler than what even Vanilla WoW had in 2004. Which might be fair seeing that it's a console game that needs to be playable while lying on the couch with a controller.
    (0)

  10. #69
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kandraxx View Post
    Consolidating the 123s while NOT adding any new skills would be the entire point here. The point is not removing 123s because they're hard to execute, the point is that it's a pain to fit them on the keyboard in a way that makes sense, while still being able to fit the other 25-30 skills somewhere and all that in a way that still allows you to move your character and won't make your hand ache after 15 minutes.

    Besides that, I really do feel like that this game has already reached it's button count <> game complexity point, possibly long ago. There's no need to have 50 skills that do nothing but combo'ing into each other with ''10 added Potency''. I mean, I really do like FFXIV otherwise I wouldn't be here playing the game and doing posts trying to make it better but I'm not oblivious to the fact that the game mechanics/job mechanics/enemy mechanics are actually way simpler than what even Vanilla WoW had in 2004. Which might be fair seeing that it's a console game that needs to be playable while lying on the couch with a controller.
    People like you genuinely leave me fucking baffled.
    The combat is fucking braindead already. How boring do you want the game to be?
    Why not just play a mobile game with an autoplay feature if you hate pressing buttons in a videogame so much?
    (11)

  11. #70
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    343
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    People like you genuinely leave me fucking baffled.
    The combat is fucking braindead already. How boring do you want the game to be?
    Why not just play a mobile game with an autoplay feature if you hate pressing buttons in a videogame so much?
    What is exciting or engaging about pressing 30 buttons in a fixed rotation that all do nothing but damage? It doesn't make a game that has maxed out it's core complexity more compelling to play. There is an exact reason why it's possible to clear the games hardest content with 1-button-hacks. What is ''fing braindead'' is not removing mundane/nonsensical buttons but the game design itself. Open world basically doesn't exist and all the mainstream instanced content is ''dodge orange/watch arms + gimmick mechanic X'' inside a tiny box. So either you are like me and found your love in side content or really good friends keep you logging on or you probably already left for greener grass elsewhere.

    I mean, if you, others or Yoshida himself really feel like that a job must be stuffed with 40 clockwork-like skills, no matter how nonsensical and 'dial a combo' mechanics for the game to not enter mobile territory then something is fundamentally wrong.
    (2)

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