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  1. #1
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    If you want to see old maps reworked so that their achievements are slightly easier to get then you should just say so cause that's all you'd be accomplishing with these suggestions. Nobody but achievement hunters gives two shits about Thief Maps.

    If you want people to be more engaged with maps then the best thing that can be done is to change how RNG functions. For their entire lifespan, map RNG dictates exactly how much gameplay you get at a time which is a terrible feeling; absolutely no one enjoys being kicked out after one trash pack or boss battle, doubly so if you have to complete multiple maps to even spawn a portal.

    Instead, this RNG should only be applied on your loot rolls so that you can actually experience a full run of the content as long as you don't die. You get the dopamine of a successful run and also the rush of finding out what's in your reward coffer. Hell, you can even expand the experience to apply bonuses to the loot depending on how well you did. Something like that would be quite refreshing for content that has just been reskinned every single expansion.
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  2. #2
    Player
    skelmet's Avatar
    Join Date
    Apr 2024
    Posts
    8
    Character
    Pyrciel Aithousa
    World
    Siren
    Main Class
    Astrologian Lv 98
    Quote Originally Posted by ShadowNyx3 View Post
    If you want people to be more engaged with maps then the best thing that can be done is to change how RNG functions. For their entire lifespan, map RNG dictates exactly how much gameplay you get at a time which is a terrible feeling; absolutely no one enjoys being kicked out after one trash pack or boss battle, doubly so if you have to complete multiple maps to even spawn a portal.
    Truly, this hits it on the head much better, and would do so much more for making maps feel better than increasing allowances. I don't want more allowances--I like the materials being rare!--I just want the maps to feel fun to do, and they very often don't due to how the rng works.

    Hell, I would settle for making the rng even a little less punishing--I've been doing the Gymnasion constantly since the minions were added to it, and I don't think I've seen one (or even gotten to invocation 5) since around when 6.5 dropped, despite at minimum getting triple digits of maps done in that time. It just feels miserable that I can't even make achievement progress wholly due to rng, despite constant trying for over a year; and I have to keep trying if I want a minion without spending 30 million gil on it. I genuinely think the meanest thing this game has ever done was putting those minions there.

    (And a bit of an aside, but am I insane in thinking that the Gymnasion has significantly worse rng than any other treasure dungeon? I can't even see the 5th invocation after 100-200 maps, but I'll complete an instance of any other treasure dungeon roughly once every 15-20 tries. I know it's technically possible to just have rng this bad, but it is stretching the limits of what is believable at this point. Even if it isn't any worse, the fact that it can be this bad through no fault of my own is downright disheartening, and certainly relevant to the general feeling of doing maps right now.)
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    Last edited by skelmet; 11-23-2024 at 12:44 AM.