Being 'aether-sensitive' would probably create some issues around teleportation, especially if you went berserk and lost your bearings. You'd probably need to draw a distinction between 'Mist' and 'Aether' to resolve this.
Being 'aether-sensitive' would probably create some issues around teleportation, especially if you went berserk and lost your bearings. You'd probably need to draw a distinction between 'Mist' and 'Aether' to resolve this.
The way that it was in XII, yeah. Not that XII had an equivalent to XIV's Aether (in the text, at least) -- an energy which almost everything is comprised of in this game's universe. My point just being that Mist is very distinctly a magickal energy, apparently separate from all else, in XII's mythos, whereas XIV's Aether is a lot harder to avoid. It would've been difficult to transfer the "mist frenzy" thing to the latter's world because of that, as has been said.
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