


XVI did a lot to show that CS3 isn't exempt from the skill issues that the rest of the company have.After tons of financially catastrophic adventures like Forspoken they propably have to use the money from FF14 players to cover these losses. The other studios have serious skill issues, it seems. So yes, it is sad, but it is what it is. And the only language, a company truely understands is the financial one. So if you unlucky, how FF14 is treated then stop giving them money. SQEX will then either improve FF14 or they will shut it completely down because it could turn into another financial disaster.



FF16 was not a failure. It did not meet their expectations but it was still profitable. And the reason for "not met expectations" was propably the PS exclusivity and not the game itself. Forspoken however caused them a 100 million USD loss.
Cheers



I'm talking about the game itself, not sales. Quest design largely consisted of traveling across a large, pretty, empty environment to have a short fight or start a cutscene and just repeating that constantly, combat was flashy but had very little variety or depth, character progression was hollow, etc. These are things that should sound very familiar to anyone that has played XIV.
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