

The only thing I can think of for the muses is that Picto is planned to have different motifs that come from the same muse in the future.Mind that all button consolidations that merge pre-existing skills are always an option, you can *choose* to have Devilment turn into Starfall Dance, you can also disable that option entirely if that's your jam, it is legitimately the best way to implement this by a mile, and for all SE's flaws, they nailed this.
Frankly there is a ton of skills that could and should be consolidated, I cannot understand for the life of me why Creature Motif And Living Muse, and the other 2 Motif/Muse combos for that matter, need to be separate buttons, or why Hammer Stamp is a different button from Steel Muse, any skill that is completely dead unless it interacts with a different skill should be given the option to consolidate into one, and it wouldn't meaningfully change how the Job plays.
This could be the case, but we already sort of have this, with Pom>Wing>Fang>Claw Motif line, and they must always be used sequentially, so my only guess is that a level 100-110 PCT does add new Motifs, it would follow a similar rule, and likewise build to a different finisher.
Though I will say that I cannot for the life of me imagine them adding a replacement for Starry Muse, sequential or otherwise, since that's your 2 min raidbuff, and so much of the kit relies on Starry Muse specifically, it has a stupid amount of effects by level 100, that any replacement for it would have to carry so many of the same effects to make it remotely worth, and could run into the (Solar) Bahamut-Phoenix issue of them being the same skill but looking different one having slightly better effects.
This is the most likely thing but surely there is a way to handle this, like displaying the cooldown on both the Motif and the Muse if the option is enabled.
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