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  1. #11
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,170
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    i wish we could use action change more freely, set up some weird ass changing buttons for ourselves. instead of just choosing the preset options.
    my main had only one AC and... I had to nope out of that as soon as i saw it, because it was simply that useless.
    (0)

  2. #12
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    829
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Mind that all button consolidations that merge pre-existing skills are always an option, you can *choose* to have Devilment turn into Starfall Dance, you can also disable that option entirely if that's your jam, it is legitimately the best way to implement this by a mile, and for all SE's flaws, they nailed this.

    Frankly there is a ton of skills that could and should be consolidated, I cannot understand for the life of me why Creature Motif And Living Muse, and the other 2 Motif/Muse combos for that matter, need to be separate buttons, or why Hammer Stamp is a different button from Steel Muse, any skill that is completely dead unless it interacts with a different skill should be given the option to consolidate into one, and it wouldn't meaningfully change how the Job plays.
    (5)

  3. #13
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I've seen a lot of people complain about adding that, saying it would make the game too easy and simplify gameplay, yadda yadda.
    So there's been push back from players who can't accept that basic 123 combos aren't hard.
    "Simplifications" and allusions to 123 being harder than 111 isn't what I'd say is the problem. 123 isn't much harder or more interesting than 111 after all, there's only that small chance where you'll slip up and hit the wrong thing.

    No, my problem with forced button consolidation is loss of flexibility.

    Forcing consolidation means I cannot reset my combo for better alignment when the boss returns after a short downtime. Forcing consolidation means I cannot spam Fast Blade > Riot Blade so I can get faster MP to save a failing party with Clemency. Loss of this type of flexibility is why I'm against forced consolidation.

    Optional consolidation though? Fully agree. Let people customise their job experience.
    (13)

  4. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,333
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Auto combo would very likely break the design of jobs like MNK or SAM as they have abilities, and mechanics that only really work when each step of their melee combos are separate buttons. They might work for jobs that have very linear combos, but it might affect how it feels to play the job. I think its implementation should be job-specific, and shouldn't be a blanket solution.
    (2)

  5. #15
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    829
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by mallleable View Post
    Auto combo would very likely break the design of jobs like MNK or SAM as they have abilities, and mechanics that only really work when each step of their melee combos are separate buttons.
    This could be circumvented by attaching the auto combo to the last step of the combo rather than the first, taking DRG for example, you'd be able to drag(heh) Heavens' Thrust and Chaotic Spring to your hotbar, and have one button that goes True Thrust>Lance Barrage>Heavens' Thrust, and another that goes True Thrust>Spiral Blow>Chaotic Spring.

    There is no way to make Monk work tho, not without outright automation going beyond just replacing a button, Monk is very unique in that regard.
    (1)

  6. #16
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I've seen a lot of people complain about adding that, saying it would make the game too easy and simplify gameplay, yadda yadda.
    123 -> 111 does simplify the gameplay experience. Not sure how you can't see that .


    So there's been push back from players who can't accept that basic 123 combos aren't hard.
    No job in this game is hard, so this isn't really an argument to keep or remove the 123 combo, but i'm guessing you must have a pretty clean track record of hitting those 123s right ?


    In all seriousness, if they were to consolidate the 123 into 1 button, they would need to provide more complexity to the jobs in return. Make room for more complexity is the only real value I see in consolidating the basic combo. Since SE wouldn't do that, I'm gonna say lets keep our 123s.
    (8)

  7. #17
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean PCT is the perfect example of showing that 1-2-3’s were always just artificial bloat

    You can split the aetherhues apart totally and you’d add 8 buttons (aero in green, aero 2 in green, water in blue, water 2 in blue, stone in yellow, stone 2 in yellow, thunder in magenta and thunder 2 in magenta). PCT well and truly has the hotbar space to add 8 new buttons, hell you could also split the hammer combo adding hammer brush and polishing hammer for a total of 10 added buttons.

    But…..there is simply no point; it adds absolutely nothing to PCT’s gameplay and adds no complexity, all it does is artificially inflate its button count. I’m not saying to remove them but changing them optionally to 1-1-1 doesn’t change the state of the job and I’m usually one who opposes all “complexity reducing” changes on principle
    (11)
    Last edited by Supersnow845; 11-16-2024 at 03:44 PM.

  8. #18
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    187
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Mind that all button consolidations that merge pre-existing skills are always an option, you can *choose* to have Devilment turn into Starfall Dance, you can also disable that option entirely if that's your jam, it is legitimately the best way to implement this by a mile, and for all SE's flaws, they nailed this.

    Frankly there is a ton of skills that could and should be consolidated, I cannot understand for the life of me why Creature Motif And Living Muse, and the other 2 Motif/Muse combos for that matter, need to be separate buttons, or why Hammer Stamp is a different button from Steel Muse, any skill that is completely dead unless it interacts with a different skill should be given the option to consolidate into one, and it wouldn't meaningfully change how the Job plays.
    The only thing I can think of for the muses is that Picto is planned to have different motifs that come from the same muse in the future.
    (1)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The muses and the motifs are seperate so you can have the motif painted and still see it’s CD underneath the muse

    So if I paint…….wings, I can have wings up and still see how long I have till creature motif caps out on charges again
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    829
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sacae View Post
    The only thing I can think of for the muses is that Picto is planned to have different motifs that come from the same muse in the future.
    This could be the case, but we already sort of have this, with Pom>Wing>Fang>Claw Motif line, and they must always be used sequentially, so my only guess is that a level 100-110 PCT does add new Motifs, it would follow a similar rule, and likewise build to a different finisher.

    Though I will say that I cannot for the life of me imagine them adding a replacement for Starry Muse, sequential or otherwise, since that's your 2 min raidbuff, and so much of the kit relies on Starry Muse specifically, it has a stupid amount of effects by level 100, that any replacement for it would have to carry so many of the same effects to make it remotely worth, and could run into the (Solar) Bahamut-Phoenix issue of them being the same skill but looking different one having slightly better effects.

    Quote Originally Posted by Supersnow845 View Post
    The muses and the motifs are seperate so you can have the motif painted and still see it’s CD underneath the muse

    So if I paint…….wings, I can have wings up and still see how long I have till creature motif caps out on charges again
    This is the most likely thing but surely there is a way to handle this, like displaying the cooldown on both the Motif and the Muse if the option is enabled.
    (2)

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