It's still considered "Endgame", so... yeah.
It's still considered "Endgame", so... yeah.
Dawntrail is what I imagine the entire MSQ as a healer-main.
why do people dislike that dungeon? it's decent for dungeon design.
Honestly i rather have 4 dungeons on expert then only 3 or 2
Would u elaborate on dungeon design? Because there's none. It is the same tube design with 2 packs before a forced wall.
As for why it is hated, personally I greatly dislike player power being taken away in a MMO as Alexandria forces you into ilvl sync even though it is supposed to be an Expert roulette. We have done that dungeon for 4 months already and it is just not great compared to the other ones we had even in 7.0 Expert. The dungeon only serves a purpose as MSQ tool and its built around that which makes it even lamer to be rerunning over and over especially because it has so many forced RP bits i.e when one of the airships gets destroyed.
I just won't do expert at all anymore, mostly because of Luigi's Mansion. I like the uptick in difficulty, but man there is nothing that is not annoying about that dungeon.
We really need an option to have 1 dungeon of our choosing per roulette taken out of the rotation. The constant daily 1000 maws got me to just stop running leveling, getting king moogle literally 63 days in a row killed my interest in trials, and now this for expert. I just want the option to remove 1, just 1, from the rotation.
Last edited by AnimaAnimus; 11-16-2024 at 01:13 AM.
Don't worry, once in 7.2, we'll only have 2 dungeons in expert roulette until the end of the expansion.
I find it visually displeasing with all the visual white noise in the background (subjective), and worst, some forced single pulls. I do like the hard sync though, which happens to all dungeons until x.3 or something iirc.
The only reason I dislike Alexandria is because the terrible visual clarity with all the electricity VFX + they trigger my photosensitivity to some extent.
But I'd still rather keep that, and ALL future lv100 dungeons within Expert roulette because coin flip roulette for 4.5 months is miserable regardless of the options & I don't understand why people like that monotony.
it's decent for dungeon design aka: it's good for our current dungeon standards. (which is low but I think DT dungeons are more fun then EW). More so the bosses have been more fun in general, again the bar isn't that high but I think in comparison that it's not a bad dungeon to have in expert roulette and to me the bosses are generally the "highlight" to dungeons, I do wish we could pull more or have more interesting dungeons but none of the other dungeons do that.Would u elaborate on dungeon design? Because there's none. It is the same tube design with 2 packs before a forced wall.
As for why it is hated, personally I greatly dislike player power being taken away in a MMO as Alexandria forces you into ilvl sync even though it is supposed to be an Expert roulette. We have done that dungeon for 4 months already and it is just not great compared to the other ones we had even in 7.0 Expert. The dungeon only serves a purpose as MSQ tool and its built around that which makes it even lamer to be rerunning over and over especially because it has so many forced RP bits i.e when one of the airships gets destroyed.
I'm personally against not having synchs, I wish we had more intense item level scale down's I think the reason why a lot of things seem easier then it is, is because gear levels are so high that taking damage is barely a punishment.
I like the dungeon personally, I find boss 1 and 3 pretty fun, though it has low points such as forced single as mentioned in another reply.
If my post came across me liking current dungeon design? then nah not really I enjoy some bosses but outside of that they really should step up in general, but that's no different from any other dungeon, I rather have 4 different ones for experts then just having 2 same ones, but I do hope in general they actually do more with dungeon design (I doubt that though).
Same. I enjoy when my Expert Roulette is an actual roulette.
Your reasons why you dislike the (second half) plot are bizzare and make little sense. We've had so much body horror before in the game: everything from Alligan and Garlean tech (remember the cat boy attached to the prototype when you have to be Estenien?) to the entire plotline of the ShB trials, to the plot of the Final Days in EW turning you into a soulless monster if you fall to despair. They will continue to pull from that well even when this plot is done with, I have no doubt in my mind. You're free to dislike it but have a better reason other then stuff that happens in this game constantly.They need to hurry up and end this miserable plot without going to that well again. It is so very unappealing to add even more garbage to this story. If it were me I would take a page from wow and dalaran teleport solution 9 to meracydia and move on far far away from the new world and lamat and this lame story.
Anyway I don't really see an issue with this dungeon. All 4 of them have interesting bosses that people *still* die on, and with the exception of Strayborough's first boss they are all pretty fun. If you're going to complain about the layout of Alexandria, well ... The other ones are literally all the same pulls as normal.
They put in a minion you can't buy of the mb so I will also take it in the roulette for more chances lol
What is so complicated about it? It's the same crap tropes again. The story is cooked as is. We have another year and half or so left of dawntrail. This is what we are going to get. It isn't worth my time or effort. This is the best crap we are going to get? Biolabs and a Jerry Springer daddy meltdown. They should be running from the the grave they have written themselves intoYour reasons why you dislike the (second half) plot are bizzare and make little sense. We've had so much body horror before in the game: everything from Alligan and Garlean tech (remember the cat boy attached to the prototype when you have to be Estenien?) to the entire plotline of the ShB trials, to the plot of the Final Days in EW turning you into a soulless monster if you fall to despair. They will continue to pull from that well even when this plot is done with, I have no doubt in my mind. You're free to dislike it but have a better reason other then stuff that happens in this game constantly.
Anyway I don't really see an issue with this dungeon. All 4 of them have interesting bosses that people *still* die on, and with the exception of Strayborough's first boss they are all pretty fun. If you're going to complain about the layout of Alexandria, well ... The other ones are literally all the same pulls as normal.
They put in a minion you can't buy of the mb so I will also take it in the roulette for more chances lol
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