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  1. #1
    Player
    Randis's Avatar
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    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50

    KO - effect and penalty [suggestion]

    the KO status and penalty is much discussed and seeing all the mixed opinions i gave it a longer thought.
    As it is now many agree that dying in this game is no big deal, punishment is lush, other however oppose the idea of adding a SP penalty.
    All sides make good points imo.

    In my idea it may not be necessary to work with harsh penalties, especially penalties that are plain annoying. I think fearing the death because of annoying consequences would not be the right way to go.

    The death lacks excitement, trill and stress and i would try to improve the event of 'death' using dramatic and psychological element.

    As it is now... you loos all HP, you moan "uuggh" and fall... that is it...
    That is not very exciting!

    Imagine: When getting dangerously low on HP:
    - the sound theme would change to something more urgent
    - you would hear a heart beat
    - some visual effect on the screen, red glow around the corners, blurry/shaky vision or something... nothing annoying! It must look cool!

    Using the right means you can create excitement and stress! You must make the player aware of the danger! Make the player feel relieve when getting healed again.

    And then... in the moment of death! There must be some dramatic effect! Great visual and a great SFX!

    If the game play is exciting and the effects dramatic and shocking then it would be a lot more fun!

    And if you want to add a penalty, it should be something creative and not annoying like gear damage or SP loss.
    Be creative!

    For example, if a player dies in a party you could have a series of immediate penalties that would affect some or all party members:

    If a player dies, there could be some sort of shock-wave and:

    - the shock wave would kick back all party members
    - people nearby could suffer HP loss (maybe within a radius)
    - all party could suffer some TP/MP loss
    - party members could suffer from various status effects (poison, blind and so on)

    - loss of all protective buffs

    and others...

    not all penalties at the same time of course, it would depend on the party setup and situation.

    If done right this could be a very exciting experience.


    Also instead of lying round on the ground in a sleeping position the characters could move a bit... gesture for help, show pain.... that would be fun
    (3)
    Last edited by Randis; 04-01-2011 at 10:37 PM.
    concept art - game development - Illustrations
    HD-Fortress.com

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    KO effect? - No, I don't want to get embarrass more

    KO penalty? - Yes, but after they fix everything like.... the defensive status from gears, Protect & Shell, rebalance everything in combat system. make everything right before add those punishment to players who die because of broken system
    (0)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Randis View Post
    the KO status and penalty is much discussed and seeing all the mixed opinions i gave it a longer thought.
    As it is now many agree that dying in this game is no big deal, punishment is lush, other however oppose the idea of adding a SP penalty.
    All sides make good points imo.

    In my idea it may not be necessary to work with harsh penalties, especially penalties that are plain annoying. I think fearing the death because of annoying consequences would not be the right way to go.

    The death lacks excitement, trill and stress and i would try to improve the event of 'death' using dramatic and psychological element.

    As it is now... you loos all HP, you moan "uuggh" and fall... that is it...
    That is not very exciting!

    Imagine: When getting dangerously low on HP:
    - the sound theme would change to something more urgent
    - you would hear a heart beat
    - some visual effect on the screen, red glow around the corners, blurry/shaky vision or something... nothing annoying! It must look cool!

    Using the right means you can create excitement and stress! You must make the player aware of the danger! Make the player feel relieve when getting healed again.

    And then... in the moment of death! There must be some dramatic effect! Great visual and a great SFX!

    If the game play is exciting and the effects dramatic and shocking then it would be a lot more fun!

    And if you want to add a penalty, it should be something creative and not annoying like gear damage or SP loss.
    Be creative!

    For example, if a player dies in a party you could have a series of immediate penalties that would affect some or all party members:

    If a player dies, there could be some abstract explosion and:

    - the shock wave would kick back all party members
    - people nearby could suffer HP loss (maybe within a radius)
    - all party could suffer some TP/MP loss
    - party members could suffer from various status effects (poison, blind and so on)

    - loss of all protective buffs

    If done right this could be a very exciting experience.
    Um, while I agree the death system needs some edits. I would remind you that we are adventurers, not time bombs.

    Minesweeper Fantasy XIV, on the other hand...
    (0)

  4. #4
    Player
    Randis's Avatar
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    Mar 2011
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    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    very funny.
    with a abstract explosion effect i meant something more of a shock-wave, force that would push back and punish the other party members. i fixed that
    (0)
    Last edited by Randis; 04-01-2011 at 09:40 PM.
    concept art - game development - Illustrations
    HD-Fortress.com

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    hey but I want died --> return effect! become spirit balls like FFX style

    I'll enjoy my dying more

    it's been long enough! it's your world now!! (become spirit balls)
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
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    3,208
    "you loose all HP, you moan "uuggh" and fall... that is it..."


    thats every game in a nutshell that is rated T. Death meant to be annoying thats about it. All you need to learn is how not to die. You shouldn't need silly artificial penalties. Only maybe a weakness status thats 5 min long that reduced your hp/mp/attack/defence. Its up to the player to be willing to learn how to avoid it. But mostly ppl will just try to find work arounds to prevent it since it just wastes time. Like in ffxi ppl got Power leveled.

    The only death type in games that had any impact are the "game over" ones which again was just a time waste if anything. And only got ppl to learn how not to die. It don't make them any better, or worst.

    I don't care if I die in a game, I just learn I shouldn't do whatever i did to make me die. But all in all death will happen even if you know how to avoid it.
    (0)

  7. #7
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Randis View Post
    very funny.
    Something along your suggestion, however would be this idea...

    Notice how when your character is hit with paralyze or bind, the fighting stancee changes? Have one for 25% hp or less (critical). Whether that in itself is a status effect can be optional, then again, that would likely cause today's breed of player to riot.
    (0)

  8. #8
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    I think having visual effects on the screen or similar when ur hp goes down would be annoying especially for a tank after the first 3-4 times. our hp is usually low.We already look "fatigued " or somethin when hp is low or have status effect.

    I do agree some new ideas for the penalty would be cool.SP/exp/gear damage are all old concepts.
    I cant think of any right now but ill post if i get any good idea.
    (0)

  9. #9
    Player
    Randis's Avatar
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    Mar 2011
    Location
    Narche
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    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kallera View Post
    Something along your suggestion, however would be this idea...

    Notice how when your character is hit with paralyze or bind, the fighting stancee changes? Have one for 25% hp or less (critical). Whether that in itself is a status effect can be optional, then again, that would likely cause today's breed of player to riot.
    A change of the stance when low on HP wold be great.

    i like that the stance changes when you have the sleep or paralyze status... but i hate that you still can walk around while asleep or paralyzed...
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  10. #10
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    If a player dies, there could be some sort of shock-wave and:

    - the shock wave would kick back all party members
    - people nearby could suffer HP loss (maybe within a radius)
    - all party could suffer some TP/MP loss
    - party members could suffer from various status effects (poison, blind and so on)
    - loss of all protective buffs
    I think some of those effects would cause a chain reaction of player deaths fairly often, which while being really funny would probably also be very frustrating, dont get me wrong if there was a specific encounter that triggered this kind of stuff on death then it'd be awesome.

    however this
    Imagine: When getting dangerously low on HP:
    - the sound theme would change to something more urgent
    - you would hear a heart beat
    - some visual effect on the screen, red glow around the corners, blurry/shaky vision or something... nothing annoying! It must look cool!
    yes, I like it, and a few more death animations would be nice.
    (0)

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