Quote Originally Posted by Reinhardt_Azureheim View Post
We are literally just not used to this, but fundamentally it has application. Tying snapshotting to animation impact allows for reactive mitigation rather than predictive only. Likewise, damage buff snapshotting or movement have impact in the same way.

I think we should honestly actually try to play more. We are simply too used to how snapshotting works in PvE, that's why it feels "jank". I will continue playing and keep testing the new netcode changes.
I'll say why I prefer predictive over reactive: fun. That's it.

I have to understand the game enough to guess what you'll do next. It becomes a higher stake game to me when we're both doing big damage and trying to out smart each other, playing with LoS, etc. etc.
Can we predict with the changes? Sure, re-learn the timing for every ability and so on. But now everything is telegraphed. Everything is slower. The windup is felt, because the element of surprise and fast gameplay is lost. I lose LoS on an ability with a wind up and now we're back to the beginning of the animation. You make space and suddenly we're back to the beginning of the animation. Before that was the case for some, now its the case for most.

Over all the predictive nature and fast action of pvp is what drew me to it after the big overhaul. If I could CTRL+Z 7.1 I would.