Quote Originally Posted by Valence View Post
Doesn't matter. Tying anything to animation delays, even if it wasn't completely inconsistent all across the board, is completely insane. Of course it's gonna feel terrible and nothing will be snappy anymore. Damage was already tied to delays and it showed. Instead of working on that, they double down on delays??
We are literally just not used to this, but fundamentally it has application. Tying snapshotting to animation impact allows for reactive mitigation rather than predictive only. Likewise, damage buff snapshotting or movement have impact in the same way.

I think we should honestly actually try to play more. We are simply too used to how snapshotting works in PvE, that's why it feels "jank". I will continue playing and keep testing the new netcode changes.