(lol, kind of like figuring out which 7.1 thread to post in to talk about the MSQ because people creating all different sorts of threads to discuss it. Oh well, I'll settle on this one without the annoying spoiler drop-down formats in every post. If you're in a thread titled 7.1 MSQ, you better expect to see "spoilers."
Quite frankly, this patch's 7.1 MSQ was absolutely pathetic that I can't imagine that it took longer than a few minutes to come up with.
This segment of the MSQ is the very definition of "contrived." I can't think of a better word to describe what I just sat through. Nearly every. single. conflict is resolved 10 minutes later, which I can deal with, but the problem is they are all resolved through incredibly artificial coincidences.
(Obvious 7.1 MSQ spoilers in case you somehow wandered into a thread titled 7.1 msq not expecting to see discussion about it)
1) Not exactly the worst offender, but nearly everything concerning Gulool Ja's mother. The Backroom couldn't find anything about Gulool's mother, but when the WoL and Scions go out and actually talk to like 3 people in-person, suddenly we probably know where Gulool's mother was. We kill the dungeon's last boss and somehow before it dies we get our favorite dues ex machina: The echo. Okay, mama mamool worked there and had the hots for lizard Zenos, case closed. But just for good measure, let's look for records of her in the facility's database. Oh btw guys, Gulool's good with computers now so don't worry about it.
2) We need the railroad between Shaaloani and Heritage Found up and running so more people can be reunited with their families. But the FFXIV buffalo. We need a quiet train and to make sure the FFXIV buffalo don't get scared-off by a whistle for getting too close to the tracks. But why are they getting too close to the tracks? Oh, a big scary monster is coming, that's why. Let's kill the monster. Oh no, the monster is basically invulnerable. Good thing we have just the right NPC to make it not invulnerable. We did it! And now we can use said monster's scales in trains to not-as-badly scare FFXIV buffalo off if they get too close to the tracks with their mortal enemy's aether imprint that they were literally showed cowering in fear of before 5 minutes ago. Hurray! Train problem solved in 20 minutes.
3) Basically, most of Koana: "I need to learn more about the Hhetsarro to solve this problem. BTW did you guys know I originally came from this tribe? But I was left behind as a babe, probably because my parents hated me, I dunno." "Also, I only had this FFXIV buffalo for an hour and a half, but if anything happened to him I would kill everyone in Tural and then myself." Random dude after you kill the big monster 5 minutes later: "Oh hey, this reminds me of the time I saw a young couple basically sacrifice themselves against this type of monster." Koana: "OMG THEY WERE MY PARENTS! I never could have imagined that they would have reasons! Now I suddenly have closure after bringing this issue up 10 minutes ago..."
4) The people of Solution Nine aren't coping or adjusting. Well, that's too complicated to resolve in this MSQ patch. So instead of giving them closure, we'll make a cliffhanger where everyone's memory is wiped to forget Sphene ever died, mysteriously bring in a clone, and further leave things ambiguous with Yshtola finding some form of Sphene collapsing in Living Memory... Did you notice us giving ominous close-ups of people's regulators? Hmmm... Could that be related?
Hyperbole and sarcasm aside, that's basically the synopsis of the entire patch's MSQ. I don't know what's worse, getting flashbacks of things that literally just happened within the hour or every issue being so neatly resolved 20 minutes later through coincidence. Once in a while it's fine, but so many in the span of an hour? It all just comes off as lazy and uninspired, which I guess is becoming DT's actual main theme, next to "parents, 'mirite?"




Reply With Quote


