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  1. #1
    Player
    Cyrtip's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    54
    Character
    Cyrtip Norcrest
    World
    Malboro
    Main Class
    Blue Mage Lv 80
    I'm not familiar with what settings PS5 does/doesn't have, but the devs may have changed what parallax occlusion and ambient occlusion settings are forced/default on consoles.
    Parallax occlusion is the 'fake' depth you see on textures like the stone roads in the outdoors parts of Ul'Dah, but it doesn't affect characters or clothes.
    Ambient occlusion places shadows between objects that are close to each other (Like the edges between pillars and floors, or different bits on clothing).
    I'd check if you can change AO, that sounds like exactly what you're looking for.
    (2)
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    "Square Enix 'will be incorporating various changes' post-Dawntrail... come such changes, classes 'will not be more simple.'"

  2. #2
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Cyrtip View Post
    I'm not familiar with what settings PS5 does/doesn't have, but the devs may have changed what parallax occlusion and ambient occlusion settings are forced/default on consoles.
    Parallax occlusion is the 'fake' depth you see on textures like the stone roads in the outdoors parts of Ul'Dah, but it doesn't affect characters or clothes.
    Ambient occlusion places shadows between objects that are close to each other (Like the edges between pillars and floors, or different bits on clothing).
    I'd check if you can change AO, that sounds like exactly what you're looking for.
    OH! Thanks for explaining!
    (1)

  3. #3
    Player
    Kaibel's Avatar
    Join Date
    Nov 2024
    Posts
    4
    Character
    Priya Un
    World
    Coeurl
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cyrtip View Post
    I'm not familiar with what settings PS5 does/doesn't have, but the devs may have changed what parallax occlusion and ambient occlusion settings are forced/default on consoles.
    Parallax occlusion is the 'fake' depth you see on textures like the stone roads in the outdoors parts of Ul'Dah, but it doesn't affect characters or clothes.
    Ambient occlusion places shadows between objects that are close to each other (Like the edges between pillars and floors, or different bits on clothing).
    I'd check if you can change AO, that sounds like exactly what you're looking for.
    Thanks, that might be it! PS5 settings don't go that deep, unfortunately.
    My wife has the same setup and she too noted the difference in the graphics. Things like the horizon line looking too sharp, and how objects in-game now look 'fake'.
    Curtains that had started to look like cloth after 7.0 now look like the textures are just painted on.
    Even the textures on equipment seem rubbery now (they looked more like leather or cloth pre 7.1)
    (1)

  4. #4
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,178
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaibel View Post
    Thanks, that might be it! PS5 settings don't go that deep, unfortunately.
    My wife has the same setup and she too noted the difference in the graphics. Things like the horizon line looking too sharp, and how objects in-game now look 'fake'.
    Curtains that had started to look like cloth after 7.0 now look like the textures are just painted on.
    Even the textures on equipment seem rubbery now (they looked more like leather or cloth pre 7.1)
    It looks way more flat and less detailed. Not sure if they downgraded the console settings or what, but it was doing just FINE handling the updates before 7.1, so now sure why they would make it look worse.
    (2)
    "The worst foe lies within the self."