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  1. #1
    Player
    Alchemii's Avatar
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    Y'noh Tia
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    Zalera
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    Goldsmith Lv 100
    Yea, we need a proper and full Remaster of FFXI. I understand that some people think this means it needs to be a "1 for 1" no changes, but that doesn't need to be the case. We don't need the old menu system, heck most of the current players run through Macros as is. So you could make a proper Hotbar and Crossbar control system for FFXI. Updated visuals, and the ability to actually jump rather than giving us a Jump emote.
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  2. #2
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Alchemii View Post
    Yea, we need a proper and full Remaster of FFXI. I understand that some people think this means it needs to be a "1 for 1" no changes, but that doesn't need to be the case. We don't need the old menu system, heck most of the current players run through Macros as is. So you could make a proper Hotbar and Crossbar control system for FFXI. Updated visuals, and the ability to actually jump rather than giving us a Jump emote.
    Yeah, the spirit of XI lies in its freedom of exploration, dangerous overworld that felt huge, and the need to collaborate to get anything meaningful done in the game.

    Travel was content unto itself, combat was slower and methodical. Jobs were unbalanced but incredibly unique. The game basically excelled and thrived on everything XIV cut. They are almost opposites in a way.

    If square managed to introduce a $15.00 subscription tier for access to XIV and the XI remaster and make it like WOW and WOW classic exist separately then I think a lot of people would sub to that. When you want slow progression adventure you play XI, when you want the fast paced modern stuff you play XIV.

    It makes sense.
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  3. #3
    Player
    Alchemii's Avatar
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    Y'noh Tia
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    Zalera
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    Goldsmith Lv 100
    Quote Originally Posted by Ath192 View Post
    Yeah, the spirit of XI lies in its freedom of exploration, dangerous overworld that felt huge, and the need to collaborate to get anything meaningful done in the game.

    Travel was content unto itself, combat was slower and methodical. Jobs were unbalanced but incredibly unique. The game basically excelled and thrived on everything XIV cut. They are almost opposites in a way.

    If square managed to introduce a $15.00 subscription tier for access to XIV and the XI remaster and make it like WOW and WOW classic exist separately then I think a lot of people would sub to that. When you want slow progression adventure you play XI, when you want the fast paced modern stuff you play XIV.

    It makes sense.
    That's the thing though. FFXI has kept it's sub-model this entire time, has not introduced microtransactions in any meaningful way (yes I remember the Tidal Talisman I have mine wrapped around and hanging from my mic over my desk), and yet it is still Profitable. We know it's Profitable, because the Upper Management has wanted to shut down FFXI since the 1.0 Launch of FFXIV, and has yet to actually justify doing so.
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  4. #4
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Alchemii View Post
    That's the thing though. FFXI has kept it's sub-model this entire time, has not introduced microtransactions in any meaningful way (yes I remember the Tidal Talisman I have mine wrapped around and hanging from my mic over my desk), and yet it is still Profitable. We know it's Profitable, because the Upper Management has wanted to shut down FFXI since the 1.0 Launch of FFXIV, and has yet to actually justify doing so.
    You know, I don’t think they want to shut down XI and leave an unplayable game in their mainline series. If a FF fan wants to play all the final fantasy games they should be able to do so. At least I think that’s what SE is going for. To suggest they want to shut down a game but can’t because it’s profitable would indicate there’s malice towards their own franchise.

    Not to mention XI was SEs most profitable game ever until XIV surpassed it.

    I do think the games stubbornness to die has actually delayed its remake though, but if it died due to lack of players it would probably get an offline remake. So I’d rather see it continued and get remastered as a old school type of MMO for those who don’t like the modern formula.
    (2)
    Last edited by Ath192; 11-14-2024 at 05:55 AM.

  5. #5
    Player
    Ephremjlm's Avatar
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    Oct 2022
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    Ephremjlm Molina
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    Goblin
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    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    Not to mention XI was SEs most profitable game ever until XIV surpassed it.
    Lmao and let the records show that that didn't happen until the WOW and Asmon exudes in like 2021, a whole 10.5 years since the 1.0 launch and 19 years into FFXI's lifespan.
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  6. #6
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Lmao and let the records show that that didn't happen until the WOW and Asmon exudes in like 2021, a whole 10.5 years since the 1.0 launch and 19 years into FFXI's lifespan.
    I mean, first it had to overcome almost bankrupting square. So it’s not like it was wow or asmon that really did that. It just took that long to overcome the deficit.
    (1)
    Last edited by Valkyrie_Lenneth; 11-14-2024 at 07:38 AM.

  7. #7
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Goblin
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    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I mean, first it had to overcome almost bankrupting square. So it’s not like it was wow or asmon that really did that. It just took that long to overcome the deficit.
    I mean it would have happened eventually, but it's no secret this happened A LOT sooner because of the massive inflation of players joining due to the timing of both the WOW exodus and Asmon basically giving them a shit ton of free influencer marketing to an audience of MMO players who likely hadn't ever tried FFXIV. On top of that, new content creators were created, other big creators started playing and reviewing content, and the backlash of those in the community whining probably just helped spread the word tbh. It was basically a perfect storm.

    And also I think Yoshi P said they were profitable by Heavensward, so idk if the initial deficit really matters THAT much especially compared to the cost of making games these days.
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