I have to ask, those of you who thought the mount tilt was perfect before and is too subtle now, do you play kb&m or controller? Standard or legacy? Do you turn by moving with A/D or by rotating the camera?

I feel like the feature works a lot better for controller players or people who turn with the camera, because that movement is a lot more fluid. only having WASD to move with essentially gives you only 8 directions, so it probably snapped back and forth unnaturally for people who played like that.

I personally didn't have an issue with the amount you tilted, just more how sharply and suddenly the tilt occurs. I play controller and my left joystick has a bit of a deadzone at completely forward (think it can detect 5° or -5° but seems to miss 0° completely) which made it just... flicker back and forth which looked really bizarre and shaky instead of the natural look they were going for.

The uh. The character tilting we have now is awful for this. If you run to the side and then stop, you snap back straight so suddenly, it's a little jarring.

I feel like the amount of tilt they had before was fine, they just need to blend it better. Let the amount of tilt lag a little behind how the character is moving and gently return to equilibrium when you stop. It kinda strikes me as one of these features they added in without really testing it with different setups or gathering opinions from enough people before shipping it/changes to it, tbh...