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  1. #1
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    I have to ask, those of you who thought the mount tilt was perfect before and is too subtle now, do you play kb&m or controller? Standard or legacy? Do you turn by moving with A/D or by rotating the camera?

    I feel like the feature works a lot better for controller players or people who turn with the camera, because that movement is a lot more fluid. only having WASD to move with essentially gives you only 8 directions, so it probably snapped back and forth unnaturally for people who played like that.

    I personally didn't have an issue with the amount you tilted, just more how sharply and suddenly the tilt occurs. I play controller and my left joystick has a bit of a deadzone at completely forward (think it can detect 5° or -5° but seems to miss 0° completely) which made it just... flicker back and forth which looked really bizarre and shaky instead of the natural look they were going for.

    The uh. The character tilting we have now is awful for this. If you run to the side and then stop, you snap back straight so suddenly, it's a little jarring.

    I feel like the amount of tilt they had before was fine, they just need to blend it better. Let the amount of tilt lag a little behind how the character is moving and gently return to equilibrium when you stop. It kinda strikes me as one of these features they added in without really testing it with different setups or gathering opinions from enough people before shipping it/changes to it, tbh...
    (3)

  2. #2
    Player
    LadyMcZee's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Maridia Skye
    World
    Sophia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by azaleai View Post
    I have to ask, those of you who thought the mount tilt was perfect before and is too subtle now, do you play kb&m or controller? Standard or legacy? Do you turn by moving with A/D or by rotating the camera?
    I play keyboard and mouse exclusively, and I mouse turn. I loved the mount tilt. It did seem a little over the top to start with, given that it was such difference from what we were used to. But it grew on me and I'm sad that it has been changed.

    Along with many others here, I would like the nerf to be un-nerfed. People should absolutely be allowed to turn it off, but a tilt setting slider for the rest of us would be great.
    (0)

  3. #3
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    83
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by azaleai View Post
    I have to ask, those of you who thought the mount tilt was perfect before and is too subtle now, do you play kb&m or controller? Standard or legacy? Do you turn by moving with A/D or by rotating the camera?
    Controller user here with Legacy Type movement + no camera pivot (manual camera turning).

    I really enjoyed the tilt level, though like with emote animations it sometimes felt too "heavy" or snaps back too quickly. Essentially, the transition isn't smooth. I doubt they would get it right since emotes still snap back awkwardly after all these years. I want the full tilt though. On larger mounts it looks good, only with small mounts did it feel out of place for me.

    As with character tilts. It's nonexistent on my Au Ra. It seems she's too short for it to be noticeable. It's there, but it might as well not be for how much tilt there is on it. I had to squint really hard to even see it.
    (1)
    May the stars light thy way.

  4. #4
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kuro_Matsu View Post
    As with character tilts. It's nonexistent on my Au Ra. It seems she's too short for it to be noticeable. It's there, but it might as well not be for how much tilt there is on it. I had to squint really hard to even see it.
    Hm, I wonder too if the character tilt suffers from the same issue as the mounts; as a max height femroe it kinda looks like I'm about to fall over.

    My main complaint is the snapping back to straight when you stop moving to be honest... For actually actively playing, I mainly use controller legacy movement and turn smoothly with the camera and for that the tilt looks fine (could probably be more exaggerated and I wouldn't complain either) for both mounts and characters. But because I use bluetooth and I'm often online for extended periods, any time I'm not actively doing something (just clicking through menus, waiting on gathering nodes, visiting the glamour dresser, etc) I plug my controller into the dock to charge and move by holding both left and right mouse button and rotating the camera with the mouse so it stops very suddenly, that's when it looks the most jarring to me.

    Just for running around at least, I think it would be a much better transition if we had a wind down animation when you stop running. Some games have just a tiny little thing where the character skids to a stop if you change direction abruptly; something like that. Very much a pipe dream though, I feel... I haven't seen much of the animations from 1.0 but I do know they were carefully mocapped, so I imagine it was likely they used to have something similar. It would be nice to see.
    (1)

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