This smells like groundwork for 8.0 DRG, if they are planning to give the job 2-3 new oGCDs in the next expac then its possible that 3 Nastronds along with all the oGCDs might be a lot especially if some of the new ones are tied with LOTD
This smells like groundwork for 8.0 DRG, if they are planning to give the job 2-3 new oGCDs in the next expac then its possible that 3 Nastronds along with all the oGCDs might be a lot especially if some of the new ones are tied with LOTD
I feel like we've heard the "groundwork" excuse for years now. Even if that was the goal with the current dragoon changes, why is it nastrond that goes. Why not life surge.
Life Surge is prolly next in line, I don't doubt that they're gonna make Heavenly Thrust just auto crit at some point. One thing is sure though, they've always been worried about bloat for the past 2 or 3 expansions, so they will always trim stuff, they prolly have a hard cap on how many oGCDs DRG should have
BUT I do believe 7.1 is way too early for this and they should let people enjoy the class during the expansion and leave this kind of stuff for like 7.4
Killing the Nastrond stack isn't even removing any oGCDs though, you're just getting one instead of three. My Nastrond phase feels decidedly worse as a result. It does suck when it falls off, but they could have easily just let the window be a bit longer, or maybe removed one Nastrond at the absolute most. This design choice does nothing to help with bloat, it's just hateful towards Dragoons.
I believe their intention was to reduce the amount of oGCD presses because they have received feedback that it feels overwhelming so they have steered the dragoon design to address that.
I think they fail to realize that most DPS feels overwhelming when you are not used to their kits. They just have to acknowledge that when you jump into a DPS after not playing it for a while things are going to suck for a bit until you get used to it and that's okay.
Their attempts at making burst phases less busy have also been poorly thought out at best and tend to leave the burst phase and/or the periods outside of burst phases feeling incredibly lackluster. DRK is by far the best example of this, because the removal of Plunge and lack of an oGCD to replace it means that you are doing almost nothing outside of the basic 1-2-3 and mitigation between Deliriums.I believe their intention was to reduce the amount of oGCD presses because they have received feedback that it feels overwhelming so they have steered the dragoon design to address that.
I think they fail to realize that most DPS feels overwhelming when you are not used to their kits. They just have to acknowledge that when you jump into a DPS after not playing it for a while things are going to suck for a bit until you get used to it and that's okay.
Oh, I fully agree.Their attempts at making burst phases less busy have also been poorly thought out at best and tend to leave the burst phase and/or the periods outside of burst phases feeling incredibly lackluster. DRK is by far the best example of this, because the removal of Plunge and lack of an oGCD to replace it means that you are doing almost nothing outside of the basic 1-2-3 and mitigation between Deliriums.
However, one can acknowledge their intentions and still complain about how they've done it. Which is what I have been doing lately. I understand they want us to press less oGCDs during burst phase but removing Nastrond is not it.
Edit: And it's why I will vouch for DRKs bc they suffer from the same issue. I know they have buffed it to hell and back but I still feel like it's a bit bland... like a worse WAR on the fun scale.
It brings me to noticing that there seems a growing disconnect between how well a job performs and how fun it is to play. I wonder how much longer until GNB is in the chopping block.
Last edited by Schan; 11-16-2024 at 04:03 AM.
People said the same thing about the Summoner rework and not only did it get nothing new of substance in Dawntrail but 7.1 removes one of the only parts of it that took any thought. When it comes to job design dumbing things down is a one way street for SE.
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