I'm still stunned that these changes happened. As far as I could tell DRG was widely regarded as one of the best designed jobs in the game. The people who hated it were people who hate anything that's "busy" and they already had many non-busy jobs to choose from. Why is the opinion of someone who hates the job apparently worth more than someone who has mained it for years? It's like turning your FPS into a side scrolling puzzle game to appeal to people who hate FPS and giving all the original players the finger.

With the encounter design changes this expansion they clearly made the decision to say "the bar is this high for success, rise to the occasion or don't." Why should the job design be any different? I'm not saying every job needs to be super complex but the devs seem to be on a holy mission to make every job as mindless and lacking in any sort of failure state as humanly possible.


Quote Originally Posted by Carighan View Post
If you end up pressing the same buttons in virtually the same manner and order, even if the underlying mechanic that first made you press them that way is removed, is it actually a real change? If the mechanic were invisible before, would you even be able to tell the change?
Probably not, but that isn't the case with DRG. It plays very differently beyond just the removal of the eye mechanic.